Graveyard Keeper 2 guide: data coverage and method

See the game build, complete catalogue coverage, review states and the limits of our 40-topic player-question sample.

Last updated: 2026-09-23

Which game version does this guide cover?

The catalogues use a local PC installation of Graveyard Keeper 2, Steam build 25467846, and its English and Simplified Chinese game text. We checked this edition on September 23, 2026. These are base game definitions; quests, upgrades and the state of your save can affect what is available.

The official Steam page identifies the game and its September 22 release. Information from the first Graveyard Keeper is not used as evidence for this sequel’s recipes.

What is included?

Catalogue

Entries

Scope

Items814

All raw item definitions; quality variants can count separately. Reader-facing pages use readable game names and mark unverified names clearly.

Recipes827

All raw recipe definitions, with special actions and internal entries labelled separately

Workstations and extensions

68

Construction information for stations in the reviewed recipe subset, rather than every building

Technologies and progression gates

236

Predecessors, listed costs and clearly identified unlocks

Merchants

21

All merchant configurations, tier catalogues and buy/sell directions; reader-facing pages use readable game names and mark unverified names clearly.

Search recipes · Browse technologies · Browse merchants

All raw definitions appear in the four catalogues, each with a separate detail page. Search, category and review-state filters work together. Lists show 24 entries per page with previous, next and numbered page controls.

“Structure reviewed” means the data structure and explicit relationships have been checked, not that every record has been tested in play. “Unverified” covers unclear names, conditions or relationships. “Special action” marks operations such as autopsy, fuel handling or repairs. “Internal / test” marks records with explicit internal flags. Reader-facing pages show readable game names and gameplay information supported by the indexed evidence. When a name or relationship has not been established, they use a concise pending-verification notice. Original IDs stay only in internal data and local evidence for matching records; they are not shown to readers. A definition does not guarantee availability in your save.

Batch calculations are available only for the previously reviewed 372 recipes. One-time crafts are limited to one batch; variable or unknown amounts are not treated as fixed numbers. Quality groups use explicit members only, and unresolved dynamic ingredient groups remain unverified.

A missing unlock link means the requirement has not been established here; it does not mean that no requirement exists. Variable output is not shown as a guaranteed quantity. Merchant stock figures describe base catalogues, not your current stock or a fixed replenishment promise. Full alchemy mixtures, quest walkthroughs and conditional outcomes are not yet covered.

How did player questions shape these pages?

On September 23, around 04:14 UTC, we selected the first 40 different, non-pinned topics in Steam General Discussions’ default recent-activity order. We read the original posts, without filtering for complaints. Of these, 21 described a concrete question or obstacle during play.

The other topics include buying decisions, language requests, general discussion and older expectations. Thirty-five original posts were created on the release date or later; five were older, including one explicit demo report. Recently active does not necessarily mean newly posted.

The table uses two denominators: all 40 topics and the 21 gameplay topics within them. A topic can have several labels, so the rows must not be added together. Example links show the kind of question behind each label; they do not establish a game mechanic or prove a bug.

Topic label

All 40

Gameplay 21

Example source

Materials and recipes

65

Finding Polished Bronze

Progression and unlocks

43

Gratitude cap question

Automation and deliveries

44

Compost collection

Building and workstation use

54

Kiln interaction

Farming and fertilizer

33

Peat duration question

Energy, time and saving

43

Energy and fatigue

Tools and inventory

11

Handling old tools

Performance or suspected faults

98

Town stuttering report

Demo-save transfer

32

Save loading question

Display and language support

30

Italian language request

Purchasing, presentation and production information

100

Launch discount question

Positive feedback or social discussion

30

Voice-over feedback

Cremation and sermon mechanics

32

Crematorium report

This led us to prioritize the crafting and early-roadblock answers and links between recipes, stations and unlocks. It does not mean every topic in the table has been solved.

What can this sample tell us?

It records questions visible in one Steam discussion window, not the percentage of all players who have each problem. Recent-activity sorting favors active debates and unresolved threads. The sample contains 36 English posts, two Russian posts, one Chinese post and one Spanish post; it cannot establish Chinese-language demand or console-wide experience.

We counted topics, not verified unique people. Replies, Steam reviews, private communities and players who never post are outside this sample. Older or edited posts may describe a different build. Posts were summarized and coded by one researcher; no author profiles were collected.

How are uncertain answers handled?

Game-data facts, official support information and player reports have different roles. We use player reports to find questions; we use verified game data to answer the parts it supports. We have not replayed every recipe, upgrade or quest, and an apparent fault still needs a confirmed cause before it can be presented as a fix.

For changing technical issues, use the publisher’s known-issues page. For official game information, see our sources.

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