Game reference
Wild Zombie
Wild Zombie: Other units: Door Zombie — 30 health, 10 attack; Battles: Break Through to the Port — 93 Wild Zombies in its waves.
Other units
- Door Zombie
- Bucket Zombie
- Bloated Zombie
- Spitter Zombie
- Barrel Zombie
- Zombie Fighter
- Mercenaries
Damage per hit, by target
- The Keeper or a zombie fighter in Rusty Armor
Takes 4 damage per Wild Zombie hit · Defense 0- The Keeper or a zombie fighter in Bronze Armor
Takes 3 damage per Wild Zombie hit · Defense 1- The Keeper or a zombie fighter in Iron Armor
Takes 2 damage per Wild Zombie hit · Defense 2- The Keeper or a zombie fighter in Steel Armor
Takes 1 damage per Wild Zombie hit · Defense 3- The Keeper or a zombie fighter in Master Armor
Takes 0 damage per Wild Zombie hit · Defense 4- A mercenary
Takes 3 damage per Wild Zombie hit · Defense 1- A mercenary after the Iron Ingot upgrade
Takes 2 damage per Wild Zombie hit · Defense 2- A mercenary after the Steel Ingot upgrade
Takes 1 damage per Wild Zombie hit · Defense 3- A barricade or archer tower
Takes 4 damage per Wild Zombie hit · Defense 0
Battles
- Break Through to the Port
- Eastern Districts: Active Scouting
- Eastern Districts Purge
- Market Square Purge
- Central Districts Purge: Part I
- Central Districts Purge: Part II
- Closing the Western Floodgate
- Closing the Eastern Floodgate: Part I
- Closing the Eastern Floodgate: Part II
- Battle at the Lake
- Operation POTATO: Part I
- Break Through to the Bathhouse Basement
- Final Battle
- Sewer Brawl I
- Sewer Brawl II
- Sewerena (The Sewer Arena), round 1
- Sewerena (The Sewer Arena), round 2
- Sewerena (The Sewer Arena), round 3
- Sewerena (The Sewer Arena), round 4
- Sewerena (The Sewer Arena), round 5
- Sewerena (The Sewer Arena), round 6
- Sewerena (The Sewer Arena), round 7
Wild Zombie
Other units
Damage per hit, by target
- The Keeper or a zombie fighter in Rusty Armor Takes 4 damage per Wild Zombie hit Defense 0
- The Keeper or a zombie fighter in Bronze Armor Takes 3 damage per Wild Zombie hit Defense 1
- The Keeper or a zombie fighter in Iron Armor Takes 2 damage per Wild Zombie hit Defense 2
- The Keeper or a zombie fighter in Steel Armor Takes 1 damage per Wild Zombie hit Defense 3
- The Keeper or a zombie fighter in Master Armor Takes 0 damage per Wild Zombie hit Defense 4
- A mercenary Takes 3 damage per Wild Zombie hit Defense 1
- A mercenary after the Iron Ingot upgrade Takes 2 damage per Wild Zombie hit Defense 2
- A mercenary after the Steel Ingot upgrade Takes 1 damage per Wild Zombie hit Defense 3
- A barricade or archer tower Takes 4 damage per Wild Zombie hit Defense 0
Battles
- Break Through to the Port 93 Wild Zombies in its waves
- Eastern Districts: Active Scouting 133 Wild Zombies in its waves
- Eastern Districts Purge 214 Wild Zombies in its waves
- Market Square Purge 176 Wild Zombies in its waves
- Central Districts Purge: Part I 180 Wild Zombies in its waves
- Central Districts Purge: Part II 136 Wild Zombies in its waves
- Closing the Western Floodgate 156 Wild Zombies in its waves
- Closing the Eastern Floodgate: Part I 91 Wild Zombies in its waves
- Closing the Eastern Floodgate: Part II 71 Wild Zombies in its waves
- Battle at the Lake 85 Wild Zombies in its waves
- Operation POTATO: Part I 87 Wild Zombies in its waves
- Break Through to the Bathhouse Basement 125 Wild Zombies in its waves
- Final Battle 443 Wild Zombies in its waves
- Sewer Brawl I 64 Wild Zombies in its waves
- Sewer Brawl II 190 Wild Zombies in its waves
- Sewerena (The Sewer Arena), round 1 193 Wild Zombies in its waves
- Sewerena (The Sewer Arena), round 2 156 Wild Zombies in its waves
- Sewerena (The Sewer Arena), round 3 316 Wild Zombies in its waves
- Sewerena (The Sewer Arena), round 4 255 Wild Zombies in its waves
- Sewerena (The Sewer Arena), round 5 320 Wild Zombies in its waves
- Sewerena (The Sewer Arena), round 6 347 Wild Zombies in its waves
- Sewerena (The Sewer Arena), round 7 101 Wild Zombies in its waves