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Tech tree

Tech tree: Branch summary: Technologies — 52; Research rules: Research branches — 5.

Tech tree

54 matching nodes

Scroll the diagram to explore. Select a node to read its requirements and unlocks.

Node list 54
The Concept of Wood
View details

Tier 1

Unlocks
Board
Unlocks
Short Log
Unlocks
Sawhorse
Unlocks
Timber stockpile
Red tech points
2
Green tech points
2
Position
Column 1
Effect
Unlocks Board, Short Log, Sawhorse and Timber stockpile.
Cost
2 Red tech points
Cost
2 Green tech points
Chopping
View details

Tier 2

Unlocks
Firewood
Unlocks
Wood wedge
Unlocks
Chopping Spot
Red tech points
8
Position
Column 2
Effect
Unlocks Firewood, Wood wedge and Chopping Spot.
Cost
8 Red tech points
Requirement

Requires

Woodworking I
View details

Tier 2

Unlocks
Wooden Plank
Unlocks
Woodworking Workbench I
Red tech points
10
Position
Column 2
Effect
Unlocks Wooden Plank and Woodworking Workbench I.
Cost
10 Red tech points
Requirement

Requires

The Concept of Stone
View details

Tier 2

Unlocks
Piece of stone
Unlocks
Stonemason's Workbench
Red tech points
15
Position
Column 2
Effect
Unlocks Piece of stone and Stonemason's Workbench.
Cost
15 Red tech points
Requirement

Requires

Suit Up!
View details

Tier 3

Unlocks
Dresser with mirror
Red tech points
15
Position
Column 3
Effect
Unlocks Dresser with mirror.
Cost
15 Red tech points
Requirement
Requires : Woodworking I

Requires

Tool Rack
View details

Tier 3

Unlocks
Tool Rack
Unlocks
Simple Chest
Red tech points
35
Position
Column 3
Effect
Unlocks Tool Rack and Simple Chest.
Cost
35 Red tech points
Requirement

Requires

Pottery I
View details

Tier 3

Unlocks
Clay Plate
Unlocks
Potter's Wheel
Red tech points
10
Green tech points
5
Position
Column 3
Effect
Unlocks Clay Plate and Potter's Wheel.
Cost
10 Red tech points
Cost
5 Green tech points
Requirement

Requires

Zombie Assistant
View details

Tier 4

Unlocks
Zombie Supplier Station
Red tech points
35
Green tech points
5
Position
Column 4
Effect
Unlocks Zombie Supplier Station.
Cost
35 Red tech points
Cost
5 Green tech points
Requirement
Requires : Tool Rack

Requires

Oiled wood
View details

Tier 4

Unlocks
Oiled Plank
Unlocks
Wooden Kit I
Unlocks
Wooden Trinkets
Red tech points
20
Green tech points
20
Position
Column 4
Effect
Unlocks Oiled Plank, Wooden Kit I and Wooden Trinkets.
Cost
20 Red tech points
Cost
20 Green tech points
Requirement
Requires : Tool Rack

Requires

Stone Polishing
View details

Tier 4

Unlocks
Polished Stone
Unlocks
Stone Kit
Red tech points
20
Green tech points
5
Position
Column 4
Effect
Unlocks Polished Stone and Stone Kit.
Cost
20 Red tech points
Cost
5 Green tech points
Requirement

Requires

Brick Making
View details

Tier 4

Unlocks
Brick
Unlocks
Kiln
Red tech points
15
Green tech points
5
Position
Column 4
Effect
Unlocks Brick and Kiln.
Cost
15 Red tech points
Cost
5 Green tech points
Requirement
Requires : Pottery I

Requires

Unlocks

Jack
View details

Tier 5

Status
Reputation
Reputation required
40 reputation
Effect
Opens once the research before it is done and the reputation with Jack reaches 40.
Requirement
Requires : Oiled wood

Requires

Woodworking II
View details

Tier 5

Unlocks
Bronze Chisel
Unlocks
Furniture Kit I
Unlocks
Woodworking Workbench II
Red tech points
40
Green tech points
5
Position
Column 5
Effect
Unlocks Bronze Chisel, Furniture Kit I and Woodworking Workbench II.
Cost
40 Red tech points
Cost
5 Green tech points
Requirement
Requires : Oiled wood

Requires

Houses Repairing
View details

Tier 5

Unlocks
Building Kit I
Red tech points
45
Green tech points
10
Position
Column 5
Effect
Unlocks Building Kit I.
Cost
45 Red tech points
Cost
10 Green tech points
Requirement

Requires

Circular Saw
View details

Tier 6

Unlocks
Wooden beam
Unlocks
Oiled Beam
Unlocks
Circular Saw
Red tech points
35
Green tech points
10
Position
Column 6
Effect
Unlocks Wooden beam, Oiled Beam and Circular Saw.
Cost
35 Red tech points
Cost
10 Green tech points
Requirement
Requires : Jack

Requires

Market Stalls I
View details

Tier 6

Status
Hidden
Unlocks
Apothecary
Unlocks
Vegetable Stand
Unlocks
Tailor
Position
Column 6
Effect
Unlocks Apothecary, Vegetable Stand and Tailor.
Requirement
Requires : Woodworking II

Requires

Tool Rack II
View details

Tier 6

Unlocks
Iron Chisel
Unlocks
Fine Tool Rack
Unlocks
Chest
Red tech points
60
Green tech points
10
Blue tech points
20
Position
Column 6
Effect
Unlocks Iron Chisel, Fine Tool Rack and Chest.
Cost
60 Red tech points
Cost
10 Green tech points
Cost
20 Blue tech points
Requirement

Requires

Stone Carving
View details

Tier 5

Unlocks
Carved Stone
Red tech points
60
Position
Column 6
Effect
Unlocks Carved Stone.
Cost
60 Red tech points
Requirement
Requires : Stone Polishing

Requires

Ceramic Firing
View details

Tier 5

Unlocks
Clay Urn
Red tech points
55
Position
Column 6
Effect
Unlocks Clay Urn.
Cost
55 Red tech points
Requirement
Requires : Brick Making

Requires

Unlocks

Zombie Lumberjack
View details

Tier 7

Status
Hidden
Unlocks
Lumberjack stand
Unlocks
Timber stockpile
Unlocks
Porter Station
Red tech points
75
Blue tech points
10
Position
Column 7
Effect
Unlocks Lumberjack stand, Timber stockpile and Porter Station.
Cost
75 Red tech points
Cost
10 Blue tech points
Requirement
Requires : Circular Saw

Requires

Wooden Joint
View details

Tier 7

Unlocks
Wooden Joint
Red tech points
90
Blue tech points
25
Position
Column 7
Effect
Unlocks Wooden Joint.
Cost
90 Red tech points
Cost
25 Blue tech points
Requirement
Requires : Tool Rack II

Requires

Jack
View details

Tier 7

Status
Reputation
Reputation required
50 reputation
Effect
Opens once the research before it is done and the reputation with Jack reaches 50.
Requirement
Requires : Tool Rack II

Requires

The Concept of Marble
View details

Tier 7

Unlocks
Marble Plate
Red tech points
80
Blue tech points
30
Position
Column 7
Effect
Unlocks Marble Plate.
Cost
80 Red tech points
Cost
30 Blue tech points
Requirement

Requires

Zombie Stone Mining
View details

Tier 6

Status
Hidden
Unlocks
Zombie Stone Quarry
Unlocks
Porter Station
Red tech points
70
Blue tech points
10
Position
Column 7
Effect
Unlocks Zombie Stone Quarry and Porter Station.
Cost
70 Red tech points
Cost
10 Blue tech points
Requirement
Requires : Stone Carving

Requires

Wood Carving
View details

Tier 8

Unlocks
Carved Wood
Unlocks
Large Chest
Red tech points
120
Blue tech points
30
Position
Column 8
Effect
Unlocks Carved Wood and Large Chest.
Cost
120 Red tech points
Cost
30 Blue tech points
Requirement
Requires : Wooden Joint

Requires

Conveyors
View details

Tier 8

Unlocks
Conveyor Belt
Unlocks
Conveyor Splitter
Unlocks
Underground Conveyor
Red tech points
70
Blue tech points
20
Position
Column 8
Effect
Unlocks Conveyor Belt, Conveyor Splitter and Underground Conveyor.
Cost
70 Red tech points
Cost
20 Blue tech points
Requirement
Requires : Jack

Requires

Marble Polishing
View details

Tier 8

Unlocks
Polished Marble
Unlocks
Stone Marbles
Red tech points
100
Blue tech points
20
Position
Column 8
Effect
Unlocks Polished Marble and Stone Marbles.
Cost
100 Red tech points
Cost
20 Blue tech points
Requirement

Requires

Zombie Marble Mining
View details

Tier 8

Status
Hidden
Unlocks
Zombie Marble Quarry
Red tech points
120
Blue tech points
30
Position
Column 8
Effect
Unlocks Zombie Marble Quarry.
Cost
120 Red tech points
Cost
30 Blue tech points
Requirement

Requires

Zombie Lumberjack II
View details

Tier 8

Status
Hidden
Unlocks
Upgrade Sawmill
Red tech points
120
Blue tech points
25
Position
Column 9
Effect
Unlocks Upgrade Sawmill.
Cost
120 Red tech points
Cost
25 Blue tech points
Requirement

Requires

Artisans I
View details

Tier 9

Unlocks
Builder
Unlocks
Smithy
Red tech points
75
Green tech points
25
Position
Column 9
Effect
Unlocks Builder and Smithy.
Cost
75 Red tech points
Cost
25 Green tech points
Requirement
Requires : Conveyors

Requires

Assembly bench
View details

Tier 9

Unlocks
Wooden Kit I
Unlocks
Stone Kit
Unlocks
Assembly bench I
Red tech points
75
Blue tech points
20
Position
Column 9
Effect
Unlocks Wooden Kit I, Stone Kit and Assembly bench I.
Cost
75 Red tech points
Cost
20 Blue tech points
Requirement
Requires : Conveyors

Requires

Marble Carving
View details

Tier 9

Unlocks
Carved Marble
Red tech points
175
Blue tech points
50
Position
Column 9
Effect
Unlocks Carved Marble.
Cost
175 Red tech points
Cost
50 Blue tech points
Requirement
Requires : Marble Polishing

Requires

Crate
View details

Tier 10

Unlocks
Crate
Unlocks
Supply Pallet
Red tech points
100
Blue tech points
10
Position
Column 10
Effect
Unlocks Crate and Supply Pallet.
Cost
100 Red tech points
Cost
10 Blue tech points
Requirement
Requires : Assembly bench

Requires

Wooden Kit I
View details

Tier 10

Unlocks
Wooden Kit I
Unlocks
Assembly bench: Auto-hammer
Unlocks
Conveyor Chest I
Red tech points
100
Blue tech points
10
Position
Column 10
Effect
Unlocks Wooden Kit I, Assembly bench: Auto-hammer and Conveyor Chest I.
Cost
100 Red tech points
Cost
10 Blue tech points
Requirement
Requires : Assembly bench

Requires

Fabric
View details

Tier 10

Unlocks
Fabric
Unlocks
Supply: Fabric
Unlocks
Assembly bench: Spinning wheel
Red tech points
100
Blue tech points
10
Position
Column 10
Effect
Unlocks Fabric, Supply: Fabric and Assembly bench: Spinning wheel.
Cost
100 Red tech points
Cost
10 Blue tech points
Requirement
Requires : Assembly bench

Requires

Zombie Delivery
View details

Tier 11

Unlocks
Zombie Supply Porter
Unlocks
Supply Station
Red tech points
110
Blue tech points
10
Position
Column 11
Effect
Unlocks Zombie Supply Porter and Supply Station.
Cost
110 Red tech points
Cost
10 Blue tech points
Requirement
Requires : Crate

Requires

Building Kit I
View details

Tier 11

Unlocks
Building Kit I
Unlocks
Supply: Building materials I
Unlocks
Factory Lantern
Red tech points
110
Blue tech points
10
Position
Column 11
Effect
Unlocks Building Kit I, Supply: Building materials I and Factory Lantern.
Cost
110 Red tech points
Cost
10 Blue tech points
Requirement
Requires : Wooden Kit I

Requires

Market Stalls II
View details

Tier 12

Unlocks
Furniture Maker
Unlocks
Baker
Unlocks
Fish Stand
Red tech points
130
Green tech points
30
Position
Column 12
Effect
Unlocks Furniture Maker, Baker and Fish Stand.
Cost
130 Red tech points
Cost
30 Green tech points
Requirement
Requires : Building Kit I

Requires

Assembly bench II
View details

Tier 12

Unlocks
Supply: Iron Tools
Unlocks
Assembly bench II
Red tech points
110
Blue tech points
20
Position
Column 12
Effect
Unlocks Supply: Iron Tools and Assembly bench II.
Cost
110 Red tech points
Cost
20 Blue tech points
Requirement
Requires : Building Kit I

Requires

Artisans II
View details

Tier 12

Unlocks
Tavern
Unlocks
Brewery
Red tech points
100
Green tech points
75
Position
Column 12
Effect
Unlocks Tavern and Brewery.
Cost
100 Red tech points
Cost
75 Green tech points
Requirement
Requires : Building Kit I

Requires

Furniture Kit I
View details

Tier 13

Unlocks
Furniture Kit I
Unlocks
Supply: Furniture I
Unlocks
Assembly bench: Drill press
Red tech points
120
Blue tech points
20
Position
Column 13
Effect
Unlocks Furniture Kit I, Supply: Furniture I and Assembly bench: Drill press.
Cost
120 Red tech points
Cost
20 Blue tech points
Requirement

Requires

Wooden Kit II
View details

Tier 13

Unlocks
Wooden Kit II
Unlocks
Conveyor Chest II
Unlocks
Porter Station
Red tech points
120
Blue tech points
20
Position
Column 13
Effect
Unlocks Wooden Kit II, Conveyor Chest II and Porter Station.
Cost
120 Red tech points
Cost
20 Blue tech points
Requirement

Requires

Kitchen Supplies
View details

Tier 13

Unlocks
Supply: Cutlery I
Unlocks
Supply: Kitchen Utensils
Red tech points
120
Blue tech points
20
Position
Column 13
Effect
Unlocks Supply: Cutlery I and Supply: Kitchen Utensils.
Cost
120 Red tech points
Cost
20 Blue tech points
Requirement

Requires

Ways of Stone
View details

Tier 13

Unlocks
Marble Kit
Unlocks
Sculpture Kit I
Red tech points
120
Blue tech points
20
Position
Column 13
Effect
Unlocks Marble Kit and Sculpture Kit I.
Cost
120 Red tech points
Cost
20 Blue tech points
Requirement

Requires

Market Stalls III
View details

Tier 14

Unlocks
Alchemist
Unlocks
Jeweler
Red tech points
150
Green tech points
50
Position
Column 14
Effect
Unlocks Alchemist and Jeweler.
Cost
150 Red tech points
Cost
50 Green tech points
Requirement
Requires : Furniture Kit I

Requires

Appliances I
View details

Tier 14

Unlocks
Supply: Appliances I
Unlocks
Supply Pallet II
Red tech points
130
Blue tech points
20
Position
Column 14
Effect
Unlocks Supply: Appliances I and Supply Pallet II.
Cost
130 Red tech points
Cost
20 Blue tech points
Requirement
Requires : Furniture Kit I

Requires

Bioreactor
View details

Tier 14

Unlocks
Zombie Power
Unlocks
Bioreactor
Red tech points
130
Blue tech points
20
Position
Column 14
Effect
Unlocks Zombie Power and Bioreactor.
Cost
130 Red tech points
Cost
20 Blue tech points
Requirement
Requires : Wooden Kit II

Requires

Clothes I
View details

Tier 14

Unlocks
Supply: Clothes I
Unlocks
Assembly bench: Sewing machine
Red tech points
130
Blue tech points
20
Position
Column 14
Effect
Unlocks Supply: Clothes I and Assembly bench: Sewing machine.
Cost
130 Red tech points
Cost
20 Blue tech points
Requirement
Requires : Kitchen Supplies

Requires

Zombie Mechanisms
View details

Tier 15

Unlocks
Zombie Mechanism
Unlocks
Supply: Engineering Mechanism
Unlocks
Assembly bench: Lathe
Red tech points
140
Blue tech points
20
Position
Column 15
Effect
Unlocks Zombie Mechanism, Supply: Engineering Mechanism and Assembly bench: Lathe.
Cost
140 Red tech points
Cost
20 Blue tech points
Requirement
Requires : Bioreactor

Requires

Assembly bench III
View details

Tier 16

Unlocks
Sculpture Kit II
Unlocks
Supply: Cutlery II
Unlocks
Assembly bench III
Red tech points
150
Blue tech points
30
Position
Column 16
Effect
Unlocks Sculpture Kit II, Supply: Cutlery II and Assembly bench III.
Cost
150 Red tech points
Cost
30 Blue tech points
Requirement

Requires

Furniture Kit II
View details

Tier 17

Unlocks
Furniture Kit II
Unlocks
Supply: Furniture II
Red tech points
160
Blue tech points
30
Position
Column 17
Effect
Unlocks Furniture Kit II and Supply: Furniture II.
Cost
160 Red tech points
Cost
30 Blue tech points
Requirement

Requires

Building Kit II
View details

Tier 17

Unlocks
Building Kit II
Unlocks
Supply: Building materials II
Red tech points
160
Blue tech points
30
Position
Column 17
Effect
Unlocks Building Kit II and Supply: Building materials II.
Cost
160 Red tech points
Cost
30 Blue tech points
Requirement

Requires

Clothes II
View details

Tier 17

Unlocks
Supply: Clothes II
Red tech points
160
Blue tech points
30
Position
Column 17
Effect
Unlocks Supply: Clothes II.
Cost
160 Red tech points
Cost
30 Blue tech points
Requirement

Requires

Appliances II
View details

Tier 18

Unlocks
Supply: Appliances II
Red tech points
170
Blue tech points
30
Position
Column 18
Effect
Unlocks Supply: Appliances II.
Cost
170 Red tech points
Cost
30 Blue tech points
Requirement
Requires : Furniture Kit II

Requires

Connections 59

Tech tree

Tier 1

Tier 2

Tier 3

Tier 4

Tier 5

Tier 6

Tier 7

Tier 8

Tier 9

Tier 10

Tier 11

Tier 12

Tier 13

Tier 14

Tier 15

Tier 16

Tier 17

Tier 18

Branch summary

Technologies
52
Columns
18
Total red tech points
4470
Total green tech points
257
Total blue tech points
670
Reputation gates
2
Branch opens
Wake up at home during the intro.

Research rules

Research branches
5
Building, Metallurgy and Farming
Available after waking at home in the intro.
Theology
Available during Holy Moly!
Anatomy and Alchemy
Available after placing the first body on the autopsy table.
Research prerequisites
Complete every connected technology to the left.
Tech-point sources
Gathering; crafting; selected items; studying new items at the Study Table.
Cooking
20 dish groups; 0 tech points; granted by events.

Red tech points

Meaning
Crafting and material-working knowledge.

Green tech points

Meaning
Natural knowledge and the underlying nature of objects.

Blue tech points

Meaning
Spiritual knowledge concerning nonphysical matters.

Reputation gates

Opening rule
Reach the displayed reputation and finish all connected prior research.