Money and trading: prices, traders, orders and Likes
Money and trading: prices, traders, orders and Likes: The Town's other currency: Order rewards — 10 to 80 Likes per order, more with the Happy supplier perk.
The Town's other currency
14 of 14 entries
Trader | Tier I | Tier II | Tier III |
|---|---|---|---|
Herm | 2 | 15 | 20 |
Januarius | 10 | 15 | 20 |
Alchemist | 8 | 16 | 25 |
Apothecary | 8 | 16 | 25 |
Baker | 8 | 16 | 25 |
Brewery | 8 | 16 | 25 |
Builder | 8 | 16 | 25 |
Fish Stand | 8 | 16 | 25 |
Furniture Maker | 8 | 16 | 25 |
Jeweler | 8 | 16 | 25 |
Smithy | 8 | 16 | 25 |
Tailor | 8 | 16 | 25 |
Tavern | 8 | 16 | 25 |
Vegetable Stand | 8 | 16 | 25 |
Prices, purses and restocks
- Prices move
- For most goods, the more of an item a merchant holds, the lower its price, and a merchant pays three quarters of that price for what it buys, never more than the base price. Some goods always sell to a merchant for their full base price: Burial Certificates, Town Gratitude, fish, fishing rods, bags, zombie collars and most tools, swords, pikes and armor.
- Special goods
- Every merchant has its own goods to buy and sell, some of them special to that merchant.
- Restocks
- Merchant stocks refresh over time. At most merchants a higher tier adds goods.
- The Likes bar
- Selling items marked with the Likes label fills a progress bar at that trader; each time it reaches 100% the Keeper gains one Like. Only a limited number of each item counts toward the bar each week.
The Town's other currency
- Likes limit
- Restoring a Town house gives Green Scrolls once. Linda takes them on Lust (the first time she is asked "New people?", on any day) to attract new people, raising Town quality and with it the maximum Likes limit: first four one-time offers (1, 3, 10 and 10 people, at Linda's reputation 10, 10, 20 and 30), then, from reputation 40, "Attract 1 new person", "Attract 5 new people" or "Attract 10 new people" for 1, 5 or 10 scrolls, as often as wanted.
- Urgent orders
- An urgent order is completed only when its full amount is in the crates at the same moment; a regular order adds up what is delivered over several weeks.
- Delivering orders
- Goods for orders go into the crates of the Town Warehouse and the Warehouse Cellar and are taken for the accepted orders as they arrive. A finished order's goods are paid at their base price at the order board; everything else left in the crates is sold at its base price at the start of every Pride.
- Order rewards
- 10 to 80 Likes per order, more with the Happy supplier perk
Trader purses
- Trademaster Starts with 50 silver, +5 silver a day at Tier I
- Herm Starts with 15 silver, +1 silver / 2 silver / 3 silver a day at Tiers I / II / III
- Januarius Starts with 10 silver, +75 bronze / 1 silver / 2 silver a day at Tiers I / II / III
- Gunter Starts with 10 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Alchemist Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Apothecary Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Baker Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Brewery Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Builder Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Fish Stand Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Furniture Maker Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Jeweler Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Smithy Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Tailor Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Tavern Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
- Vegetable Stand Starts with 1 silver, +20 bronze / 50 bronze / 1 silver a day at Tiers I / II / III
Where money comes from
- Burial Certificate I Paid for each burial - worth 1 silver. Januarius buys them.
- Burial Certificate II Paid for each burial - worth 2 silver 50 bronze. Januarius buys them.
- Burial Certificate III Paid for each burial - worth 5 silver. Januarius buys them.
- Mass on Wrath Donations per parishioner, plus up to 30 bronze per point of graveyard quality (36 with the Performer perk) when the sermon succeeds.
- Town orders Accepted on Pride, delivered to the crates of the Town Warehouse and the Warehouse Cellar. They pay money and Likes.
- Selling to traders A trader buys the goods on its own list.
- All traders
- Town orders
- The Town
Related pages
- The six-day week Gluttony to Wrath: the event tied to each day and the quest that unlocks each day's wheel picture.
- Graveyard quality How skulls and wreaths score a grave, every headstone and decoration, and what the score pays.
- Zombies How zombies look, resurrection on Envy, collars, masteries, perks, jobs and the zombie limit.
- Energy and insanity What costs energy, what causes insanity, and every food and drink with its values.
- Tech points Red, green and blue points: what the tree costs and where each colour comes from.
- FAQ Short answers with exact numbers: days, recipes, saving, zombies and fast travel.
- Pre-order bonus Where the Sauna and the platform outfit are, and what they do.