Graveyard Keeper 2 FAQ
Graveyard Keeper 2 FAQ: Mass schedule: Day — Wrath; week day 6; Battle timing and victory: Usual start day — Sloth.
The mechanics pages
- The six-day week Gluttony to Wrath: the event tied to each day and the quest that unlocks each day's wheel picture.
- Graveyard quality How skulls and wreaths score a grave, every headstone and decoration, and what the score pays.
- Zombies How zombies look, resurrection on Envy, collars, masteries, perks, jobs and the zombie limit.
- Energy and insanity What costs energy, what causes insanity, and every food and drink with its values.
- Money and trading Bronze, silver and gold, trader purses, town orders on Pride, Likes caps and the sources of income.
- Tech points Red, green and blue points: what the tree costs and where each colour comes from.
- Pre-order bonus Where the Sauna and the platform outfit are, and what they do.
Wiki sections
- Items Every item with its price, recipe and source
- Crafting Recipes and the stations that make them
- Tech tree All five branches and their costs
- Perk tree Talents and perks for the five masteries
- Characters Who they are and where they are found
- Traders What each shop buys and sells
- The Town Shops and houses, their costs and rewards
- Quests Objectives and rewards
- World map Every area of the world
- Locations The graveyard, the Town and beyond
- Fishing Fish, spots and bait
- Alchemy Runes, formulas and potions
- Church and sermons Mass, Faith and prayers
- Battles Defense power, squads and rewards
- Corpses and autopsy Skulls, organs and burial
- Achievements All achievements and their conditions
Mass schedule
- Day
- Wrath; week day 6
- Venue
- Church
- Frequency
- 1 sermon per Wrath
- Rewards
- Faith; money
Battle timing and victory
- Usual start day
- Sloth
- Any-day battles
- Break Through to the Port; Sewer Brawl I; Sewer Brawl II; Break Through to the Bathhouse Basement; Sewerena (The Sewer Arena)
- First-battle window
- Any day after Herbert delivers the red banner before the first battle, through the end of the next Sloth
- Usual victory condition
- All enemy flags captured and held through battle end
- Battles without enemy flags
- Market Square Purge; Operation POTATO: Part II; Final Battle; Sewerena (The Sewer Arena)
- Victory without enemy flags
- Defend the base until the final wave ends
Resurrection timing
- Normal day
- Envy
- Device activation
- 1 zombie for each prepared Resurrection Table per use
- Lab power recovery
- At the very end of the next Lust after activation
- Override prerequisite
- Successful Prayer for Storms → God of the storms
- Override duration
- Any day; unlimited activations while God of the storms is active
Town order cycle
- Normal acceptance day
- Pride
- First board visit
- Acceptance remains available through the end of the next Pride
- Eligible storage
- Crates in the Town Warehouse and Warehouse Cellar
- Order progress
- Stored goods count on arrival, against accepted orders
- Unallocated goods
- Sold for base price at the start of each Pride
- Likes payout
- Collect the completed order at the order board
- Repeatable orders
- Available again from the next Pride
Graveyard expansions
- First unlock
- Certificate, Please quest
- Progression
- Each expansion unlocks the following one
- Construction desk
- Graveyard Blueprint Desk
- Expand graveyard I
- 12 Piece of stone
- Expand graveyard II
- 12 Polished Stone
- Expand graveyard III
- 24 Polished Stone
- New-ground buildings
- Allowed by graveyard modules unlocked in the tech tree
Pre-order rewards
- Sauna
- Across the bridge
- Costume
- Dresser in the Keeper's house
- Dresser with mirror
- Build after unlocking Suit Up!
Stone recipes
- Stone Polishing
- 4 Piece of stone + 1 Melted Fat + 2 Sand → 4 Polished Stone; Stonemason's Workbench
- The Concept of Stone
- 2 Stone + 4 Wood wedge → 4 Piece of stone; Stonemason's Workbench
Ingot recipes
- Bronze Melting
- 3 Bronze Scrap + 20 Fuel → 2 Bronze Ingot; Furnace I or Furnace II
- Bronze Forge
- 3 Copper Nugget + 1 Tin + 20 Fuel → 4 Bronze Ingot; Furnace I or Furnace II
- Smithy: Hammer
- 1 Iron Ore + 1 Coal → 1 Iron Ingot; Smithy I or Smithy II
- Iron Forge
- 3 Iron Ore + 30 Fuel → 3 Iron Ingot; Furnace II
Sermon unlock
- Quest milestone
- First ceremony at the end of Holy Moly!
- First ceremony
- Any day
- Later ceremonies
- Church; each Wrath
- Rewards
- Faith; money
Zombie sources
- Sweet Dreams
- Plague Doctor; first 2 zombies
- Friendship Written in the Stars
- Gunter; 3 zombies
- Further zombies
- Resurrect corpses on a Resurrection Table
- Corpse requirement
- All 6 vital organs present
- Reagent
- 1 Reanimation Liquid
- Collar requirement
- Collar must permit the corpse's red-skull count
- Timing
- Envy, or while God of the storms is active
Zombie work requirements
- Mastery
- At least the recipe requirement
- Mastery boost
- A tool associated with the mastery raises it
- Station tool
- Hold the required axe, pickaxe, hammer or shovel when the station needs one
- Materials
- Delivered by a zombie assigned to the area's Zombie Supplier Station
- Factory connection
- Conveyor belts between stations
Zombie limit
- Limit value
- Resurrection Lab quality
- Resurrection permission
- Above-limit counts do not block resurrection
- Count checks
- PR Machine program starts or ends; God of delusions ends
- Above limit
- Excessive zombies debuff
- Debuff effect
- Lower sermon income
- At or below limit
- Remove Excessive zombies at a count check
- Temporary increase
- Load PR Machine on Gluttony; higher limit for 1–5 weeks
Station upgrades
- Unlock method
- Tech tree; then construct the station or extension
- Examples
- Furnace II; Woodworking Workbench II; Tool Rack
- Stone headstones and fences
- Tool Rack on the Stonemason's Workbench
- Marble headstones and fences
- Fine Tool Rack on the Stonemason's Workbench
Moving buildings and refunds
- Move method
- Remove and place again; no direct move
- Finished buildings: half refund
- 42 of 78 buildings; exactly half the materials
- Finished buildings: full refund
- 14 of 78 buildings; full material cost
- Cancelled construction: full refund
- 77 of 78 buildings; full material cost
Renewable resources
- Production condition
- Zombie-operated; no ingredient consumption at these stations
- Zombie Stone Quarry
- 1 Stone
- Zombie Marble Quarry
- 1 Marble
- Zombie Miner
- 1 Iron Ore + 2 Coal
- Zombie Miner bonus
- Magpie’s Eye zombie perk: 10% Gem chance
- Lumberjack stand
- 1 Log + 2 Stick
Save trigger
- Automatic save
- After the Keeper sleeps
- Exception
- Opening scripted sleep does not trigger this save
Energy and insanity
- Energy recovery
- Food; drinks; sleep
- Sleep and insanity
- −20 insanity only when sleep ends Lack of sleep
- Drink examples for insanity
- Wine; ciders
- Maximum energy
- 100 − insanity
Fast-travel milestones
- Total
- 11
- Activation
- Once per milestone, at its own location
- Travel condition
- Both origin and destination milestones activated
Skulls and scoring
- Grave score inputs
- Wreaths from the headstone and fence
- Red skulls in a grave
- Cancel wreaths
- White skulls in a grave
- Cap the grave score
- Red skulls in a zombie
- 1 perk slot per red skull
Likes and their limit
- Likes sources
- Town Gratitude; special-item trading; completed town orders
- Green Scrolls
- One-time reward for restoring a Town house
- Recruitment
- Linda accepts Green Scrolls to attract new people
- Recruitment day
- Lust; first “New people?” request is exempt
- Limit increase
- New people raise Town quality, which raises the maximum Likes
Graveyard quality rewards
- Payout condition
- Successful sermon at Mass; amount depends on prayer
- Per quality point
- 5–30 bronze
- With Performer
- 6–36 bronze per quality point
- Quality improvements
- Grave headstones and fences; decorations; cleared graveyard