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Zombies

Check the organs, collar and Reanimation Liquid needed to raise a zombie, then learn how mastery, supplier stations and porter stations differ.

How to make and use zombies

To raise a zombie, prepare a corpse with its vital organs, a suitable collar and one Reanimation Liquid. Its mastery and perks then determine which work it can do well.

Check the corpse before resurrection

The corpse must still have all six vital organs: skull, brain, heart, intestines, bone and skin. A vital-organ slot occupied by a Surgery Mistake blocks resurrection. Each resurrection consumes one Reanimation Liquid. The Resurrection Table I and liquid entries show the station and alchemy requirements.

The collar's red-skull limit must cover the red skulls on that corpse. A weaker collar is rejected; a zombie's collar can later be upgraded. Each red skull opens one perk slot, so the corpse's red-skull count affects how many perks the revived zombie can equip.

The Resurrection device normally operates on Envy; the God of the storms effect lets that device work on any day.

Build mastery, then assign the right job

Each zombie has five talent trees and spends its own technology points on them. Crafting earns points, while a combat victory earns red points. Its effective mastery comes from unlocked nodes, the tool it carries and any work perk. The talents and zombie-perks catalogues list the available branches and perks.

A Zombie Supplier Station supplies workbench zombies in its own area. A Porter Station moves specified materials to the Factory. These are distinct roles; the station records do not establish an unattended loop for every recipe. For Compost Piles, the linked help page explains that automatic processing and zombie staffing are separate capabilities.

Based on the Wikily snapshot reviewed September 27, 2026; wording updated September 29, 2026. This is a source summary, not a new in-game test. Details and game conditions may change: source page · data method

Raising a zombie

Tree

Raising a zombie

Upgrade
Materials
Upgrade PR Machine I
10 Oiled Plank and 8 Iron Detail
Upgrade PR Machine II
6 Wooden beam and 8 Advanced Detail
Upgrade PR Machine III
6 Wooden Joint and 8 Steel Detail
Upgrade PR Machine IV
10 Carved Wood and 8 Engineering Details

Raising a zombie

Red skulls
Each red skull on the corpse opens one perk slot on the zombie.
Name
The Resurrection window gives the zombie one of 40 names, and Roll Name draws another.
Missing organs
The table refuses the corpse: "This body is missing vital organs. You can't make zombies without them."
Weak collar
The table refuses the collar: "This Zombie Collar isn't good enough for this corpse. You need a higher-quality collar."
New collar
A zombie's collar can be replaced later by one with a higher red skull limit.
Zombie count
Each zombie raised adds one to the zombie count. A count above the zombie limit does not stop a resurrection.

Zombies

Raising a zombie

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