Farming: crops, garden beds, fertilizers and beehives
Farming: crops, garden beds, fertilizers and beehives: Browse Crops, growth, fertilizers and buildings, From seed to harvest.
Crops, growth, fertilizers and buildings
Crop | Bed | Seed and Farming needed | Harvest tech points | First harvest unlocks |
|---|---|---|---|---|
Wheat | Garden Bed | Wheat seed: 2 | 2 green | - |
Carrot | Garden Bed | Carrot seed: 4 | 4 green | Carrot dishes |
Flax | Garden Bed | Flax Seed: 5 | 5 green | - |
Beet | Garden Bed | Beet Seed: 6 | 6 green | Beet dishes |
Cabbage | Garden Bed | Cabbage seed: bronze 8, silver 10, gold 12 | 8 green | Cabbage dishes |
Onion | Garden Bed | Onion seed: bronze 10, silver 12, gold 14 | 10 green | Onion dishes |
Pumpkin | Garden Bed | Pumpkin Seeds: bronze 12, silver 14, gold 16 | 12 green | Pumpkin dishes |
Hops | Vine Trellis | Hop Seeds: 7 | 7 green | - |
Grapes | Vine Trellis | Grape Seeds: bronze 12, silver 14, gold 16 | 12 green | - |
Crops, growth, fertilizers and buildings
Crop | Successful cells | Later cells |
|---|---|---|
Cabbage (bronze seed) | 1 to 10: bronze | 11 and up: silver |
Cabbage (silver seed) | 1 to 10: silver | 11 and up: gold |
Onion (bronze seed) | 1 to 10: bronze | 11 and up: silver |
Onion (silver seed) | 1 to 10: silver | 11 and up: gold |
Pumpkin (bronze seed) | 1 to 10: bronze | 11 and up: silver |
Pumpkin (silver seed) | 1 to 10: silver | 11 and up: gold |
Grapes (bronze seed) | 1 to 10: bronze | 11 and up: silver |
Grapes (silver seed) | 1 to 10: silver | 11 and up: gold |
Crops, growth, fertilizers and buildings
13 of 13 entries
Crop | Needs | Farming 2 | Farming 4 (Garden Upgrade I) | Farming 8 (Garden Upgrade II) |
|---|---|---|---|---|
Wheat | 2 | 1 cell | 2 cells | 3 cells |
Carrot | 4 | 51% chance of 1 cell | 1 cell | 2 cells |
Flax | 5 | 40% chance of 1 cell | 81% chance of 1 cell | 1 cell |
Beet | 6 | 33% chance of 1 cell | 67% chance of 1 cell | 1 cell |
Cabbage (bronze seed) | 8 | 25% chance of 1 cell | 51% chance of 1 cell | 1 cell |
Cabbage (silver seed) | 10 | 20% chance of 1 cell | 40% chance of 1 cell | 81% chance of 1 cell |
Cabbage (gold seed) | 12 | 16% chance of 1 cell | 33% chance of 1 cell | 67% chance of 1 cell |
Onion (bronze seed) | 10 | 20% chance of 1 cell | 40% chance of 1 cell | 81% chance of 1 cell |
Onion (silver seed) | 12 | 16% chance of 1 cell | 33% chance of 1 cell | 67% chance of 1 cell |
Onion (gold seed) | 14 | 14% chance of 1 cell | 28% chance of 1 cell | 58% chance of 1 cell |
Pumpkin (bronze seed) | 12 | 16% chance of 1 cell | 33% chance of 1 cell | 67% chance of 1 cell |
Pumpkin (silver seed) | 14 | 14% chance of 1 cell | 28% chance of 1 cell | 58% chance of 1 cell |
Pumpkin (gold seed) | 16 | 12% chance of 1 cell | 25% chance of 1 cell | 51% chance of 1 cell |
Crops, growth, fertilizers and buildings
Crop | Needs | Farming 6 | Farming 11 (Vineyard Upgrade) |
|---|---|---|---|
Hops | 7 | 86% chance of 1 cell | 1 cell |
Grapes (bronze seed) | 12 | 51% chance of 1 cell | 92% chance of 1 cell |
Grapes (silver seed) | 14 | 42% chance of 1 cell | 79% chance of 1 cell |
Grapes (gold seed) | 16 | 37% chance of 1 cell | 69% chance of 1 cell |
Crops, growth, fertilizers and buildings
Upgrade | Effect | Cost | Unlocked by |
|---|---|---|---|
Garden Upgrade I | Garden Bed Farming 4, 1:45 per growth tick | 10 Peat, 18 Bronze Nails and 9 Wooden Plank | Garden Improvement I |
Garden Upgrade II | Garden Bed Farming 8, 1:30 per growth tick | 9 Farming Fertilizer II, 8 Iron Detail and 4 Oiled Beam | Garden Improvement II |
Vineyard Upgrade | Vine Trellis Farming 11 | 6 Farming Fertilizer III, 6 Advanced Detail and 4 Oiled Beam | Vineyard Improvement |
Crops, growth, fertilizers and buildings
Fertilizer | Effect on the bed | Made from | Recipe unlocked by |
|---|---|---|---|
Peat | +1 Farming for the bed | Compost Pile: 8 Leaf; Compost Pile II: 16 Leaf | Fertilizers I |
Farming Fertilizer I | +2 Farming for the bed | Formulation Bench: 2 Peat and 1 Weak growth elixir | Fertilizers II |
Farming Fertilizer II | +3 Farming for the bed | Formulation Bench: 4 Peat and 1 Rich growth elixir | Fertilizers III |
Farming Fertilizer III | +5 Farming for the bed | Formulation Bench: 8 Peat and 1 Miracle growth elixir | Fertilizers IV |
Headstart Fertilizer I | The growth starts 1 cell in | Formulation Bench: 2 Peat and 1 Weak growth elixir | Fertilizers II |
Headstart Fertilizer II | The growth starts 2 cells in | Formulation Bench: 4 Peat and 1 Rich growth elixir | Fertilizers III |
Crop Boosting Fertilizer I | +2 cells of growth (the tooltip lists 1) | Formulation Bench: 2 Peat and 1 Dream Dust | Fertilizers I |
Crops, growth, fertilizers and buildings
Hive | Gives | Tech points | Refills |
|---|---|---|---|
Beehive | 3 to 6 Honey and 1 to 2 Beeswax | 2 green | 8 cells of 1:00 |
Wild hive | 1 to 2 Honey and a 25% chance of 1 Beeswax | 2 green | 8 cells of 1:00 |
From seed to harvest
- Beds
- A Garden Bed is placed in the Garden for free once Gardening is researched, then dug with a shovel at Farming 2 (2 energy per tick). A Vine Trellis is placed in the Vineyard for 5 Stick and 3 Peat after Vineyard, and dug at Farming 6. Wheat, Carrot, Flax, Beet, Cabbage, Onion and Pumpkin grow on Garden Beds; Hops and Grapes on Vine Trellises.
- Planting
- 4 seeds and 4 planting ticks at 1 energy each, worked with the Keeper's Farming against the seed's requirement. At or above it every tick succeeds; below it a tick succeeds with a chance of Farming divided by the requirement. The planting fills the first 4 of the 12 cells: each successful tick counts as a successful cell but pays nothing, each failed tick is a lost cell.
- Growth
- The other 8 cells grow on their own, one tick every 2:00. Each tick the bed's Farming is set against the crop's requirement: at or above it the tick fills Farming divided by the requirement cells (rounded down, at most 3), all successful; below it the tick fills 1 cell, successful with a chance of Farming divided by the requirement.
- Bed Farming
- The beds use the garden's own Farming, not the Keeper's: Garden Beds 2, 4 and 8 (4 with Garden Upgrade I and 8 with Garden Upgrade II), Vine Trellises 6 and 11 (11 with the Vineyard Upgrade). Peat and Farming Fertilizers on a bed add to it.
- Growth tick
- 2:00 per tick; 1:45 with Garden Upgrade I and 1:30 with Garden Upgrade II. The Harvest Prayer grants God of nature, which takes 0:20 more off every tick while it lasts. Vine Trellises use the same tick time as Garden Beds.
- Harvest
- 2 Leaf with every harvest, 2 to 12 green tech points by crop and the Earth Power inspiration. The first harvest of Carrot, Beet, Cabbage, Onion and Pumpkin unlocks that crop's dish technology. Master Farmer counts harvests: 100 unlock it.
- Example
- Cabbage from bronze seeds, every growth cell successful: with all 4 planting ticks successful the bed pays cells 5 to 12, 3 bronze Cabbage seed, 3 bronze Cabbage, 1 silver Cabbage seed and 1 silver Cabbage; with none it pays cells 1 to 8, 4 bronze Cabbage seed and 4 bronze Cabbage.
Crops, growth, fertilizers and buildings
- Gardener Stand
- Built in the Garden and in the Vineyard for 4 Wooden Plank, 2 Bronze Detail and 6 Bronze Nails.
- Lifting Crane
- 8 Wooden beam, 3 Bronze Gear and 4 Iron Detail. It carries the Garden's crops into the Garden Storage.
- Garden Storage
- Garden Storage II (Storage: 30 slots) for 12 Wooden beam, 4 Bronze Gear and 4 Iron Detail; Garden Storage III (Storage: 50 slots) for 4 Wooden Joint, 4 Engineering Details and 6 Steel Screws.
- Zombie perks
- Dirt Digger (+2 Farming) and Crop Planter (+4 Farming) raise a zombie's planting; Fertilizer Expert gives +3 when making fertilizer.
Crops, growth, fertilizers and buildings
- Wheat Garden Bed - Farming 2
- Carrot Garden Bed - Farming 4
- Flax Garden Bed - Farming 5
- Beet Garden Bed - Farming 6
- Cabbage Garden Bed - Farming 8 to 12
- Onion Garden Bed - Farming 10 to 14
- Pumpkin Garden Bed - Farming 12 to 16
- Hops Vine Trellis - Farming 7
- Grapes Vine Trellis - Farming 12 to 16
- Peat
- Farming Fertilizer I
- Farming Fertilizer II
- Farming Fertilizer III
- Headstart Fertilizer I
- Headstart Fertilizer II
- Crop Boosting Fertilizer I
- Zombie Gardening
- Zombie Vineyard
- Dirt Digger
- Crop Planter
- Beehive
- Honey
- Beeswax
- Sticky Fingers
- Farmer +1 crop per harvest, of the seed's grade
- Farmer II +1 crop per harvest, one grade higher
- Seed Master +1 seed per harvest, one grade higher
- Grape Master +1 Grapes per harvest, one grade higher
- Compost Chemist Twice the Peat and 1 more fertilizer