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Farming: crops, garden beds, fertilizers and beehives

Farming: crops, garden beds, fertilizers and beehives: Browse Crops, growth, fertilizers and buildings, From seed to harvest.

Crops, growth, fertilizers and buildings

Crop
Bed
Seed and Farming needed
Harvest tech points
First harvest unlocks
Wheat
Garden Bed
Wheat seed: 2
2 green
-
Carrot
Garden Bed
Carrot seed: 4
4 green
Carrot dishes
Flax
Garden Bed
Flax Seed: 5
5 green
-
Beet
Garden Bed
Beet Seed: 6
6 green
Beet dishes
Cabbage
Garden Bed
Cabbage seed: bronze 8, silver 10, gold 12
8 green
Cabbage dishes
Onion
Garden Bed
Onion seed: bronze 10, silver 12, gold 14
10 green
Onion dishes
Pumpkin
Garden Bed
Pumpkin Seeds: bronze 12, silver 14, gold 16
12 green
Pumpkin dishes
Hops
Vine Trellis
Hop Seeds: 7
7 green
-
Grapes
Vine Trellis
Grape Seeds: bronze 12, silver 14, gold 16
12 green
-

Crops, growth, fertilizers and buildings

Crop
Successful cells
Later cells
Cabbage (bronze seed)
1 to 10: bronze
11 and up: silver
Cabbage (silver seed)
1 to 10: silver
11 and up: gold
Onion (bronze seed)
1 to 10: bronze
11 and up: silver
Onion (silver seed)
1 to 10: silver
11 and up: gold
Pumpkin (bronze seed)
1 to 10: bronze
11 and up: silver
Pumpkin (silver seed)
1 to 10: silver
11 and up: gold
Grapes (bronze seed)
1 to 10: bronze
11 and up: silver
Grapes (silver seed)
1 to 10: silver
11 and up: gold

Crops, growth, fertilizers and buildings

13 of 13 entries

Crop
Needs
Farming 2
Farming 4 (Garden Upgrade I)
Farming 8 (Garden Upgrade II)
Wheat
2
1 cell
2 cells
3 cells
Carrot
4
51% chance of 1 cell
1 cell
2 cells
Flax
5
40% chance of 1 cell
81% chance of 1 cell
1 cell
Beet
6
33% chance of 1 cell
67% chance of 1 cell
1 cell
Cabbage (bronze seed)
8
25% chance of 1 cell
51% chance of 1 cell
1 cell
Cabbage (silver seed)
10
20% chance of 1 cell
40% chance of 1 cell
81% chance of 1 cell
Cabbage (gold seed)
12
16% chance of 1 cell
33% chance of 1 cell
67% chance of 1 cell
Onion (bronze seed)
10
20% chance of 1 cell
40% chance of 1 cell
81% chance of 1 cell
Onion (silver seed)
12
16% chance of 1 cell
33% chance of 1 cell
67% chance of 1 cell
Onion (gold seed)
14
14% chance of 1 cell
28% chance of 1 cell
58% chance of 1 cell
Pumpkin (bronze seed)
12
16% chance of 1 cell
33% chance of 1 cell
67% chance of 1 cell
Pumpkin (silver seed)
14
14% chance of 1 cell
28% chance of 1 cell
58% chance of 1 cell
Pumpkin (gold seed)
16
12% chance of 1 cell
25% chance of 1 cell
51% chance of 1 cell

Crops, growth, fertilizers and buildings

Crop
Needs
Farming 6
Farming 11 (Vineyard Upgrade)
Hops
7
86% chance of 1 cell
1 cell
Grapes (bronze seed)
12
51% chance of 1 cell
92% chance of 1 cell
Grapes (silver seed)
14
42% chance of 1 cell
79% chance of 1 cell
Grapes (gold seed)
16
37% chance of 1 cell
69% chance of 1 cell

Crops, growth, fertilizers and buildings

Upgrade
Effect
Cost
Unlocked by
Garden Upgrade I
Garden Bed Farming 4, 1:45 per growth tick
10 Peat, 18 Bronze Nails and 9 Wooden Plank
Garden Improvement I
Garden Upgrade II
Garden Bed Farming 8, 1:30 per growth tick
9 Farming Fertilizer II, 8 Iron Detail and 4 Oiled Beam
Garden Improvement II
Vineyard Upgrade
Vine Trellis Farming 11
6 Farming Fertilizer III, 6 Advanced Detail and 4 Oiled Beam
Vineyard Improvement

Crops, growth, fertilizers and buildings

Fertilizer
Effect on the bed
Made from
Recipe unlocked by
Peat
+1 Farming for the bed
Compost Pile: 8 Leaf; Compost Pile II: 16 Leaf
Fertilizers I
Farming Fertilizer I
+2 Farming for the bed
Formulation Bench: 2 Peat and 1 Weak growth elixir
Fertilizers II
Farming Fertilizer II
+3 Farming for the bed
Formulation Bench: 4 Peat and 1 Rich growth elixir
Fertilizers III
Farming Fertilizer III
+5 Farming for the bed
Formulation Bench: 8 Peat and 1 Miracle growth elixir
Fertilizers IV
Headstart Fertilizer I
The growth starts 1 cell in
Formulation Bench: 2 Peat and 1 Weak growth elixir
Fertilizers II
Headstart Fertilizer II
The growth starts 2 cells in
Formulation Bench: 4 Peat and 1 Rich growth elixir
Fertilizers III
Crop Boosting Fertilizer I
+2 cells of growth (the tooltip lists 1)
Formulation Bench: 2 Peat and 1 Dream Dust
Fertilizers I

Crops, growth, fertilizers and buildings

Hive
Gives
Tech points
Refills
Beehive
3 to 6 Honey and 1 to 2 Beeswax
2 green
8 cells of 1:00
Wild hive
1 to 2 Honey and a 25% chance of 1 Beeswax
2 green
8 cells of 1:00

From seed to harvest

Beds
A Garden Bed is placed in the Garden for free once Gardening is researched, then dug with a shovel at Farming 2 (2 energy per tick). A Vine Trellis is placed in the Vineyard for 5 Stick and 3 Peat after Vineyard, and dug at Farming 6. Wheat, Carrot, Flax, Beet, Cabbage, Onion and Pumpkin grow on Garden Beds; Hops and Grapes on Vine Trellises.
Planting
4 seeds and 4 planting ticks at 1 energy each, worked with the Keeper's Farming against the seed's requirement. At or above it every tick succeeds; below it a tick succeeds with a chance of Farming divided by the requirement. The planting fills the first 4 of the 12 cells: each successful tick counts as a successful cell but pays nothing, each failed tick is a lost cell.
Growth
The other 8 cells grow on their own, one tick every 2:00. Each tick the bed's Farming is set against the crop's requirement: at or above it the tick fills Farming divided by the requirement cells (rounded down, at most 3), all successful; below it the tick fills 1 cell, successful with a chance of Farming divided by the requirement.
Bed Farming
The beds use the garden's own Farming, not the Keeper's: Garden Beds 2, 4 and 8 (4 with Garden Upgrade I and 8 with Garden Upgrade II), Vine Trellises 6 and 11 (11 with the Vineyard Upgrade). Peat and Farming Fertilizers on a bed add to it.
Growth tick
2:00 per tick; 1:45 with Garden Upgrade I and 1:30 with Garden Upgrade II. The Harvest Prayer grants God of nature, which takes 0:20 more off every tick while it lasts. Vine Trellises use the same tick time as Garden Beds.
Harvest
2 Leaf with every harvest, 2 to 12 green tech points by crop and the Earth Power inspiration. The first harvest of Carrot, Beet, Cabbage, Onion and Pumpkin unlocks that crop's dish technology. Master Farmer counts harvests: 100 unlock it.
Example
Cabbage from bronze seeds, every growth cell successful: with all 4 planting ticks successful the bed pays cells 5 to 12, 3 bronze Cabbage seed, 3 bronze Cabbage, 1 silver Cabbage seed and 1 silver Cabbage; with none it pays cells 1 to 8, 4 bronze Cabbage seed and 4 bronze Cabbage.

Crops, growth, fertilizers and buildings

Gardener Stand
Built in the Garden and in the Vineyard for 4 Wooden Plank, 2 Bronze Detail and 6 Bronze Nails.
Lifting Crane
8 Wooden beam, 3 Bronze Gear and 4 Iron Detail. It carries the Garden's crops into the Garden Storage.
Garden Storage
Garden Storage II (Storage: 30 slots) for 12 Wooden beam, 4 Bronze Gear and 4 Iron Detail; Garden Storage III (Storage: 50 slots) for 4 Wooden Joint, 4 Engineering Details and 6 Steel Screws.
Zombie perks
Dirt Digger (+2 Farming) and Crop Planter (+4 Farming) raise a zombie's planting; Fertilizer Expert gives +3 when making fertilizer.

Crops, growth, fertilizers and buildings

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