Game reference
Mercenaries
Mercenaries: Other units: Wild Zombie — 15 health, 4 attack; Other units: Door Zombie — 30 health, 10 attack.
Damage they take from enemy hits
Enemy | Enemy attack | Defense 1 | Defense 2 | Defense 3 |
|---|---|---|---|---|
Wild Zombie | 4 | 3 | 2 | 1 |
Door Zombie | 10 | 9 | 8 | 7 |
Bucket Zombie | 6 | 5 | 4 | 3 |
Bloated Zombie | 7 | 6 | 5 | 4 |
Spitter Zombie | 7 | 6 | 5 | 4 |
Barrel Zombie | 10 | 9 | 8 | 7 |
Other units
- Wild Zombie
- Door Zombie
- Bucket Zombie
- Bloated Zombie
- Spitter Zombie
- Barrel Zombie
- Zombie Fighter
Mercenaries
Other units
The four mercenaries
Equipment upgrades
- 3 Iron Ingot Pikes become Battle Pike (6 damage per hit, range 2), bows Battle Bow (15 damage per hit, range 6) and armor Iron Armor (defense 2); the squad's defense power becomes 16. Offered from the quest Hope It Doesn't go South.
- 3 Steel Ingot Pikes become Knight's Spear (10 damage per hit, range 2), bows Heavy Bow (22 damage per hit, range 6) and armor Steel Armor (defense 3); the squad's defense power becomes 24. Offered after the Iron Ingot upgrade.
- Battle Pike Pike after the Iron Ingot upgrade: 6 damage per hit, range 2
- Battle Bow Bow after the Iron Ingot upgrade: 15 damage per hit, range 6
- Iron Armor Armor after the Iron Ingot upgrade: defense 2
- Knight's Spear Pike after the Steel Ingot upgrade: 10 damage per hit, range 2
- Heavy Bow Bow after the Steel Ingot upgrade: 22 damage per hit, range 6
- Steel Armor Armor after the Steel Ingot upgrade: defense 3