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Game reference

Autopsy Table I

Autopsy Table I: Build cost: Board — 4; Mastery and fuel: Hands — Worked with.

Build cost

Board
Piece of stone
Bronze Nails
Autopsy, Basic

Mastery and fuel

Hands

Items

Corpse
Autopsied on this table
Zombie
Autopsied on this table
Surgeon's Error
Left in the body by a failed organ operation

Tiers

Autopsy Table II
Next tier, built separately · Tier up

Autopsy Table I

18 of 18 entries

Remove skin

Ingredients

Not listed

Produces

Conditions

Condition
Ticks : 6
Condition
Energy per tick : 3
Condition
Anatomy mastery : 1 / 3 / 6
Condition
Silver at : 3 successful ticks
Condition
Gold at : 5 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Remove bones

Ingredients

Not listed

Produces

Conditions

Condition
Ticks : 8
Condition
Energy per tick : 3
Condition
Anatomy mastery : 2 / 4 / 7
Condition
Silver at : 4 successful ticks
Condition
Gold at : 7 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Remove skull

Ingredients

Not listed

Produces

Conditions

Condition
Ticks : 10
Condition
Energy per tick : 3
Condition
Anatomy mastery : 3 / 5 / 8
Condition
Silver at : 5 successful ticks
Condition
Gold at : 9 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Remove heart

Ingredients

Not listed

Produces

Conditions

Condition
Ticks : 12
Condition
Energy per tick : 3
Condition
Anatomy mastery : 5 / 9 / 13
Condition
Silver at : 6 successful ticks
Condition
Gold at : 11 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Remove brain

Ingredients

Not listed

Produces

Conditions

Condition
Ticks : 14
Condition
Energy per tick : 3
Condition
Anatomy mastery : 8 / 10 / 13
Condition
Silver at : 7 successful ticks
Condition
Gold at : 13 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Remove guts

Ingredients

Not listed

Produces

Conditions

Condition
Ticks : 12
Condition
Energy per tick : 3
Condition
Anatomy mastery : 9 / 11 / 13
Condition
Silver at : 6 successful ticks
Condition
Gold at : 11 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Add skin

Ingredients

Produces

Not listed

Conditions

Condition
Ticks : 6
Condition
Energy per tick : 3
Condition
Anatomy mastery : 1 / 3 / 6
Condition
Silver at : 3 successful ticks
Condition
Gold at : 5 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Add bones

Ingredients

Produces

Not listed

Conditions

Condition
Ticks : 8
Condition
Energy per tick : 3
Condition
Anatomy mastery : 2 / 4 / 7
Condition
Silver at : 4 successful ticks
Condition
Gold at : 7 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Add skull

Ingredients

Produces

Not listed

Conditions

Condition
Ticks : 10
Condition
Energy per tick : 3
Condition
Anatomy mastery : 3 / 5 / 8
Condition
Silver at : 5 successful ticks
Condition
Gold at : 9 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Add heart

Ingredients

Produces

Not listed

Conditions

Condition
Ticks : 12
Condition
Energy per tick : 3
Condition
Anatomy mastery : 5 / 9 / 13
Condition
Silver at : 6 successful ticks
Condition
Gold at : 11 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Add brain

Ingredients

Produces

Not listed

Conditions

Condition
Ticks : 14
Condition
Energy per tick : 3
Condition
Anatomy mastery : 8 / 10 / 13
Condition
Silver at : 7 successful ticks
Condition
Gold at : 13 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Add guts

Ingredients

Produces

Not listed

Conditions

Condition
Ticks : 12
Condition
Energy per tick : 3
Condition
Anatomy mastery : 9 / 11 / 13
Condition
Silver at : 6 successful ticks
Condition
Gold at : 11 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Change skin

Ingredients

Produces

Conditions

Condition
Ticks : 6
Condition
Energy per tick : 3
Condition
Anatomy mastery : 1 / 3 / 6
Condition
Silver at : 3 successful ticks
Condition
Gold at : 5 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Change bones

Ingredients

Produces

Conditions

Condition
Ticks : 8
Condition
Energy per tick : 3
Condition
Anatomy mastery : 2 / 4 / 7
Condition
Silver at : 4 successful ticks
Condition
Gold at : 7 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Change skull

Ingredients

Produces

Conditions

Condition
Ticks : 10
Condition
Energy per tick : 3
Condition
Anatomy mastery : 3 / 5 / 8
Condition
Silver at : 5 successful ticks
Condition
Gold at : 9 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Change heart

Ingredients

Produces

Conditions

Condition
Ticks : 12
Condition
Energy per tick : 3
Condition
Anatomy mastery : 5 / 9 / 13
Condition
Silver at : 6 successful ticks
Condition
Gold at : 11 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Change brain

Ingredients

Produces

Conditions

Condition
Ticks : 14
Condition
Energy per tick : 3
Condition
Anatomy mastery : 8 / 10 / 13
Condition
Silver at : 7 successful ticks
Condition
Gold at : 13 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Change guts

Ingredients

Produces

Conditions

Condition
Ticks : 12
Condition
Energy per tick : 3
Condition
Anatomy mastery : 9 / 11 / 13
Condition
Silver at : 6 successful ticks
Condition
Gold at : 11 successful ticks
Condition
6 grades. The required Anatomy mastery rises with the organ's skull grade.

Autopsy Table I

Build cost

Mastery and fuel

Items

Tiers

Recipes