Damage Potion II
- Usable
- Only during a battle
- Bags that hold it
- Potion bag, Universal bag and Big universal bag
- Base price
5 silver- Stack size
20
Bought by
- Alchemist
Buys it · From trader level 2 · Pays 3 silver 75 bronze at its usual stock
Study Table
- +50
Green tech points- +10
Blue tech points- 10
Science it costs- 6
Ticks · 4 with Researcher- 2
Energy per tick · 1 with Researcher
Sold by
- Alchemist
Sells it · From trader level 2 · Stock by level 10 / 10
What it does
- Bottle Tester
Inspiration · +1 per use
Buffs it grants
- Fighter II
For 30 s · +6 damage per hit with the Keeper's swords and bows; zombie fighters do not gain it · +6 damage per hit for the mercenaries once the Merc Leader has upgraded their equipment · Using another restarts the timer · Ends Fighter and Fighter III
Damage Potion II
Alchemy mix 1 of 216
Ingredients
Produces
Damage Potion IINot listed
Conditions
- Condition
- Red runes : 2
- Condition
- Green runes : 2
- Condition
- Requires : Damage Potion II formula . Any 2 or 3 ingredients whose runes add up to exactly 2 red and 2 green make it (216 combinations). Each brew also uses 1 Alchemy Flask.
Alchemy mix 2 of 216
Ingredients
Produces
Damage Potion IINot listed
Conditions
- Condition
- Red runes : 2
- Condition
- Green runes : 2
- Condition
- Requires : Damage Potion II formula . Any 2 or 3 ingredients whose runes add up to exactly 2 red and 2 green make it (216 combinations). Each brew also uses 1 Alchemy Flask.
Alchemy mix 3 of 216
Ingredients
Red MushroomNot listed
Swamp mushroomNot listed
Produces
Damage Potion IINot listed
Conditions
- Condition
- Red runes : 2
- Condition
- Green runes : 2
- Condition
- Requires : Damage Potion II formula . Any 2 or 3 ingredients whose runes add up to exactly 2 red and 2 green make it (216 combinations). Each brew also uses 1 Alchemy Flask.