Zombies — Page 2
Zombies: Raising a zombie: Red skulls — Each red skull on the corpse opens one perk slot on the zombie.; Browse all 49 entries by name and attributes.
Raising a zombie
Fertilizer Expert
Farming
CostCosts the zombie 200 green tech pointsEffects+3 Anatomy mastery when making fertilizer.
Preserver
Farming
CostCosts the zombie 500 green tech pointsEffects+4 Farming mastery when making canned goods.
Miller
Farming
CostCosts the zombie 100 green tech pointsEffectsSupply: Flour Sack at the Kitchen I or Kitchen II: 2 instead of 1. Flour at the Millstone: 8 instead of 5
Dirt Digger
Farming
CostCosts the zombie 100 green tech pointsEffects+2 Farming mastery when planting crops.
Crop Planter
Farming
CostCosts the zombie 500 green tech pointsEffects+4 Farming mastery when planting crops.
Novice Musician
Book writing
CostCosts the zombie 10 blue tech pointsEffectsA zombie with it adds 2 church quality in the Choir or at the Organ instead of 1; Skilled Musician and Maestro replace this, they do not add to it
Skilled Musician
Book writing
CostCosts the zombie 25 blue tech pointsEffectsA zombie with it adds 4 church quality in the Choir or at the Organ instead of 1; Maestro replaces this
Maestro
Book writing
CostCosts the zombie 50 blue tech pointsEffectsA zombie with it adds 7 church quality in the Choir or at the Organ instead of 1
Dead Shakespeare
Book writing
CostCosts the zombie 25 blue tech pointsEffectsStory starts with 2 successful ticks already done; Improve story I and Improve story II start from the first tick
Dead printer
Book writing
CostCosts the zombie 25 blue tech pointsEffectsLeather Scroll at the Writing Desk: 6 instead of 4. Clean Paper at the Writing Desk: 10 instead of 6. Clean Paper at the Paper Press: 30 instead of 20. Newspaper at the Printing Press: 30 instead of 20. Newspaper (silver) at the Printing Press: 30 instead of 20. Newspaper (gold) at the Printing Press: 30 instead of 20
Dead King
Book writing
CostCosts the zombie 25 blue tech pointsEffectsStory and Newspaper start with 2 successful ticks already done; its other 16 recipes at the Writing Desk and the Printing Press start from the first tick
Dead jeweler
Book writing
CostCosts the zombie 200 red tech pointsEffectsNo effect: its 14 recipes at the Jewelry Table start from the first tick and turn out the same with or without it
Dead pen
Book writing
CostCosts the zombie 100 blue tech pointsEffects+3 Book writing mastery when working at the Writing Desk (the tooltip lists +4).
Dead press
Book writing
CostCosts the zombie 100 blue tech pointsEffects+3 Book writing mastery when working at the Printing Press (the tooltip lists +4).
Corpse jeweler
Book writing
CostCosts the zombie 500 red tech pointsEffects+3 Smithing mastery when working at the Jewelry Table (the tooltip lists +4).
Dead tree society
Book writing
CostCosts the zombie 50 blue tech pointsEffects+3 Book writing mastery when crafting paper (the tooltip lists +4).
Ghostwriter
Book writing
CostCosts the zombie 50 blue tech pointsEffects+3 Book writing mastery when writing stories (the tooltip lists +4).
Dead distiller
Anatomy
CostCosts the zombie 50 blue tech pointsEffectsMelted Fat at the Distillation Cube: 7 instead of 4 or 5 instead of 3, by recipe. Alcohol at the Distillation Cube: 7 instead of 4, 2 instead of 1 or 3 instead of 2, by recipe. Fragrance at the Distillation Cube: 5 instead of 3
Dead alchemist
Anatomy
CostCosts the zombie 50 blue tech pointsEffectsA 40%, 50%, 60% or 80% chance (set per recipe) of 1 extra item on 27 recipes
Dead grave builder
Anatomy
CostCosts the zombie 200 red tech pointsEffects2 fewer ticks per craft on the 13 recipes it improves
Rotten distiller
Anatomy
CostCosts the zombie 200 blue tech pointsEffects+3 Anatomy mastery when working at the Distillation Cube (the tooltip lists +4).
Mad necrochemist
Anatomy
CostCosts the zombie 200 blue tech pointsEffects+3 Anatomy mastery when working at the Formulation Bench (the tooltip lists +4).
Grave architect
Anatomy
CostCosts the zombie 500 red tech pointsEffects+3 Building mastery when crafting gravestones and grave fences (the tooltip lists +4).
Holy corpse
Anatomy
CostCosts the zombie 100 blue tech pointsEffects+3 mastery on its 6 recipes: Anatomy for the candles and incense at the Formulation Bench, Book writing for Music Notes (the tooltip lists +4).
Raising a zombie
Upgrade | Materials |
|---|---|
Upgrade PR Machine I | 10 Oiled Plank and 8 Iron Detail |
Upgrade PR Machine II | 6 Wooden beam and 8 Advanced Detail |
Upgrade PR Machine III | 6 Wooden Joint and 8 Steel Detail |
Upgrade PR Machine IV | 10 Carved Wood and 8 Engineering Details |
Raising a zombie
- Red skulls
- Each red skull on the corpse opens one perk slot on the zombie.
- Name
- The Resurrection window gives the zombie one of 40 names, and Roll Name draws another.
- Missing organs
- The table refuses the corpse: "This body is missing vital organs. You can't make zombies without them."
- Weak collar
- The table refuses the collar: "This Zombie Collar isn't good enough for this corpse. You need a higher-quality collar."
- New collar
- A zombie's collar can be replaced later by one with a higher red skull limit.
- Zombie count
- Each zombie raised adds one to the zombie count. A count above the zombie limit does not stop a resurrection.
Zombies
- Worker zombie The Plague Doctor gives the first 2 in Sweet Dreams and Gunter 3 in Friendship Written in the Stars; the rest are raised from corpses
- Zombie Fighter A zombie in armor with a pike or bow, in a squad of 4 from the Barracks
- Enemy zombies 6 kinds attack in the battle waves: Wild Zombie, Door Zombie, Bucket Zombie, Bloated Zombie, Spitter Zombie and Barrel Zombie
- Combat: zombie fighters and enemy zombies
Raising a zombie
- Corpse With all 6 vital organs: skull, brain, heart, guts, bones and skin. A Surgeon's Error in place of one also stops it
- Reanimation Liquid 1 per zombie. Sold by Gunter and the Alchemist; alchemy formula of 2 red, 1 green, 4 blue runes, Laboratory II
- Zombie Collar Its red skull limit must be at least the corpse's red skulls. The zombie wears it
- Envy The Resurrection device works on Envy, or on any day while God of the storms lasts
- Bronze Zombie Collar Up to 5 red skulls. Jewelry Table: 1 Bronze Ingot, 1 Blue Crystal and 3 Faith. Sold by the Jeweler. Worth 1 silver
- Golden Zombie Collar Up to 10 red skulls. Jewelry Table: 1 Golden ingot, 1 Blue Crystal and 5 Faith. Sold by the Jeweler from tier II. Worth 10 silver
- Steel Zombie Collar Up to 99 red skulls. Jewelry Table: 1 Steel Ingot, 1 Blue Crystal and 10 Faith. Sold by the Jeweler from tier III. Worth 90 silver
- Building Tree: 17 nodes, +9 mastery, 4,600 red tech points in all. Tools: +1 to +6
- Smithing Tree: 17 nodes, +9 mastery, 4,450 red tech points in all. Tools: +1 to +6
- Farming Tree: 17 nodes, +9 mastery, 4,650 green tech points in all. Tools: +1 to +6
- Book writing Tree: 19 nodes, +9 mastery, 1,500 red + 835 blue tech points in all. Tools: +1 to +4
- Anatomy Tree: 15 nodes, +9 mastery, 1,500 red + 1,075 blue tech points in all. Tools: +1 to +4
- Rusty Axe +1 Building - worth 10 bronze
- Rusty Pickaxe +1 Building - worth 10 bronze
- Bronze Axe +2 Building - worth 1 silver 50 bronze
- Bronze Pickaxe +2 Building - worth 1 silver 50 bronze
- Iron Axe +4 Building - worth 10 silver
- Iron Pickaxe +4 Building - worth 10 silver
- Steel Axe +6 Building - worth 1 gold 20 silver
- Steel Pickaxe +6 Building - worth 1 gold 20 silver
- Rusty Hammer +1 Smithing - worth 10 bronze
- Bronze tools +1 Smithing - worth 1 silver 50 bronze
- Bronze Hammer +2 Smithing - worth 1 silver 75 bronze
- Iron tools +2 Smithing - worth 20 silver
- Iron Hammer +4 Smithing - worth 15 silver
- Steel tools +4 Smithing - worth 2 gold 50 silver
- Steel Hammer +6 Smithing - worth 1 gold 20 silver
- Rusty Shovel +1 Farming - worth 10 bronze
- Basic Rod +1 Farming - worth 20 bronze
- Bronze Shovel +2 Farming - worth 1 silver 60 bronze
- Amateur Rod +2 Farming - worth 1 silver
- Iron Shovel +4 Farming - worth 17 silver 50 bronze
- Advanced Rod +4 Farming - worth 5 silver
- Steel Shovel +6 Farming - worth 1 gold 45 silver
- Pro Rod +6 Farming - worth 1 gold
- Primer +1 Book writing
- Bronze Talisman +1 Book writing - worth 2 silver
- Dictionary +2 Book writing
- Silver Talisman +2 Book writing - worth 22 silver 50 bronze
- Glossary +4 Book writing
- Golden Talisman +4 Book writing - worth 2 gold 50 silver
- Butcher's Kit +1 Anatomy
- Starter Alchemist's Kit +1 Anatomy
- Surgeon's Kit +2 Anatomy
- Alchemist's Kit +2 Anatomy
- Master Surgeon's Kit +4 Anatomy
- Good Alchemist's kit +4 Anatomy
- Factory Operative Costs the zombie 500 red tech points
- Magpie’s Eye Costs the zombie 500 red tech points
- Apprentice Carpenter Costs the zombie 200 red tech points
- Master Carpenter Costs the zombie 500 red tech points
- Novice Stonemason Costs the zombie 200 red tech points
- Master Stonemason Costs the zombie 500 red tech points
- Tailor Costs the zombie 100 red tech points
- Quarryman Costs the zombie 200 red tech points
- Logger Costs the zombie 200 red tech points
- Excavator Costs the zombie 50 red tech points
- Zombie Miner Costs the zombie 100 red tech points
- Puff Master Costs the zombie 200 red tech points
- Novice Blacksmith Costs the zombie 100 red tech points
- Advanced Blacksmith Costs the zombie 200 red tech points
- Master Blacksmith Costs the zombie 500 red tech points
- Impaler Costs the zombie 200 red tech points
- Blindseye Costs the zombie 200 red tech points
- Tin Can Costs the zombie 400 red tech points
- Undead Resilience Costs the zombie 400 red tech points
- Novice Fisherman Costs the zombie 200 green tech points
- The five zombie talent trees
- Sawhorse Building, no tool needed
- Circular Saw Building, no tool needed
- Chopping Spot Building, needs an axe
- Woodworking Workbench I Building, no tool needed
- Woodworking Workbench II Building, no tool needed
- Stonemason's Workbench Building, no tool needed
- Potter's Wheel Building, no tool needed
- Kiln Building, no tool needed
- Spinning Wheel Farming, no tool needed
- Weaving Loom Farming, no tool needed
- Sewing Table Building, no tool needed
- Sluice Box Smithing, no tool needed
- Furnace I Smithing, no tool needed
- Furnace II Smithing, no tool needed
- Wooden Anvil Smithing, needs a hammer
- Iron Anvil Smithing, needs a hammer
- Steel Anvil Smithing, needs a hammer
- Millstone Farming, no tool needed
- Kitchen Table Farming, no tool needed
- Kitchen Table II Farming, no tool needed
- Kitchen Oven Farming, no tool needed
- Kitchen Oven II Farming, no tool needed
- Brewing Stand Farming, no tool needed
- Vine Press Farming, no tool needed
- Fermentation Barrel Farming, no tool needed
- Wine Barrel Farming, no tool needed
- Formulation Bench Anatomy, no tool needed
- Writing Desk Book writing, no tool needed
- Paper Press Book writing, no tool needed
- Printing Press Book writing, no tool needed
- Jewelry Table Smithing, no tool needed
- Distillation Cube Anatomy, no tool needed
- Zombie Stone Quarry Makes 1 Stone, needs a pickaxe
- Zombie Marble Quarry Makes 1 Marble, needs a pickaxe
- Lumberjack stand Makes 1 Log and 2 Stick, needs an axe
- Zombie Miner Makes 1 Iron Ore and 2 Coal (10% chance of a Gem with Magpie’s Eye), needs a pickaxe
- Clay Digger Stand Makes 1 Clay, needs a shovel
- Sand Digger Stand Makes 1 Sand, needs a shovel
- Gardener Stand Plants seeds in and harvests the garden beds of the Garden or Vineyard, needs a shovel
- Zombie Supplier Station Its zombie supplies the workstation zombies of its area
- Porter Station Its zombie carries Stone, Marble, Log, Coal, Iron Ore, Clay, Sand, Beer and Wine to the Factory and Honey, Hops and Grapes to the Vineyard Basement
- Zombie Supply Porter Its zombie carries items off the conveyor line to the Supply Storage, one at a time
- Assembly bench I Building, works the conveyor line
- Assembly bench II Building, works the conveyor line
- Assembly bench III Building, works the conveyor line
- Smithy I Smithing, works the conveyor line
- Smithy II Smithing, works the conveyor line
- Kitchen I Farming, works the conveyor line
- Kitchen II Farming, works the conveyor line
- Assembly bench Building, works the conveyor line
- Zombie Carousel Takes zombies. 7 factory power, 10 with Belt Master
- Choir Holds 5 zombies. 1 church quality, and each zombie adds 1 (2 with Novice Musician, 4 with Skilled Musician or 7 with Maestro)
- Organ Holds 1 zombie. 5 church quality, and its zombie adds 1 (2 with Novice Musician, 4 with Skilled Musician or 7 with Maestro)
- Novice Musician Zombie perk: 2 church quality from its zombie in the Choir or Organ
- Skilled Musician Zombie perk: 4 church quality from its zombie in the Choir or Organ
- Maestro Zombie perk: 7 church quality from its zombie in the Choir or Organ
- Zombie Fighter Armor and a pike or bow; 4 zombies to a squad
- Barracks Up to 4 squad slots
- Enemy zombies 6 kinds attack in the battle waves
- Battles Defense power, squads and rewards
- +10 zombie limit For 1 week. Load: 2 Charged hypno-device. PR Machine I or higher
- +20 zombie limit For 2 weeks. Load: 10 Newspaper (any grade) and 3 Charged hypno-device. PR Machine II or higher
- +30 zombie limit For 3 weeks. Load: 20 Newspaper (silver or gold) and 5 Charged hypno-device. PR Machine III or higher
- +50 zombie limit For 4 weeks. Load: 100 Newspaper (silver or gold). PR Machine IV or higher
- +80 zombie limit For 5 weeks. Load: 100 Newspaper (gold). PR Machine V or higher
Related pages
- The six-day week Gluttony to Wrath: the event tied to each day and the quest that unlocks each day's wheel picture.
- Graveyard quality How skulls and wreaths score a grave, every headstone and decoration, and what the score pays.
- Energy and insanity What costs energy, what causes insanity, and every food and drink with its values.
- Money and trading Bronze, silver and gold, trader purses, town orders on Pride, Likes caps and the sources of income.
- Tech points Red, green and blue points: what the tree costs and where each colour comes from.
- FAQ Short answers with exact numbers: days, recipes, saving, zombies and fast travel.
- Pre-order bonus Where the Sauna and the platform outfit are, and what they do.























