Zombies — Page 3
Zombies: Raising a zombie: Red skulls — Each red skull on the corpse opens one perk slot on the zombie.; Browse all 49 entries by name and attributes.
Raising a zombie
Zombie alchemist
Anatomy
CostCosts the zombie 100 blue tech pointsEffects+3 Anatomy mastery when crafting potions (the tooltip lists +4).
Raising a zombie
Upgrade | Materials |
|---|---|
Upgrade PR Machine I | 10 Oiled Plank and 8 Iron Detail |
Upgrade PR Machine II | 6 Wooden beam and 8 Advanced Detail |
Upgrade PR Machine III | 6 Wooden Joint and 8 Steel Detail |
Upgrade PR Machine IV | 10 Carved Wood and 8 Engineering Details |
Raising a zombie
- Red skulls
- Each red skull on the corpse opens one perk slot on the zombie.
- Name
- The Resurrection window gives the zombie one of 40 names, and Roll Name draws another.
- Missing organs
- The table refuses the corpse: "This body is missing vital organs. You can't make zombies without them."
- Weak collar
- The table refuses the collar: "This Zombie Collar isn't good enough for this corpse. You need a higher-quality collar."
- New collar
- A zombie's collar can be replaced later by one with a higher red skull limit.
- Zombie count
- Each zombie raised adds one to the zombie count. A count above the zombie limit does not stop a resurrection.
Zombies
- Worker zombie The Plague Doctor gives the first 2 in Sweet Dreams and Gunter 3 in Friendship Written in the Stars; the rest are raised from corpses
- Zombie Fighter A zombie in armor with a pike or bow, in a squad of 4 from the Barracks
- Enemy zombies 6 kinds attack in the battle waves: Wild Zombie, Door Zombie, Bucket Zombie, Bloated Zombie, Spitter Zombie and Barrel Zombie
- Combat: zombie fighters and enemy zombies
Raising a zombie
- Corpse With all 6 vital organs: skull, brain, heart, guts, bones and skin. A Surgeon's Error in place of one also stops it
- Reanimation Liquid 1 per zombie. Sold by Gunter and the Alchemist; alchemy formula of 2 red, 1 green, 4 blue runes, Laboratory II
- Zombie Collar Its red skull limit must be at least the corpse's red skulls. The zombie wears it
- Envy The Resurrection device works on Envy, or on any day while God of the storms lasts
- Bronze Zombie Collar Up to 5 red skulls. Jewelry Table: 1 Bronze Ingot, 1 Blue Crystal and 3 Faith. Sold by the Jeweler. Worth 1 silver
- Golden Zombie Collar Up to 10 red skulls. Jewelry Table: 1 Golden ingot, 1 Blue Crystal and 5 Faith. Sold by the Jeweler from tier II. Worth 10 silver
- Steel Zombie Collar Up to 99 red skulls. Jewelry Table: 1 Steel Ingot, 1 Blue Crystal and 10 Faith. Sold by the Jeweler from tier III. Worth 90 silver
- Building Tree: 17 nodes, +9 mastery, 4,600 red tech points in all. Tools: +1 to +6
- Smithing Tree: 17 nodes, +9 mastery, 4,450 red tech points in all. Tools: +1 to +6
- Farming Tree: 17 nodes, +9 mastery, 4,650 green tech points in all. Tools: +1 to +6
- Book writing Tree: 19 nodes, +9 mastery, 1,500 red + 835 blue tech points in all. Tools: +1 to +4
- Anatomy Tree: 15 nodes, +9 mastery, 1,500 red + 1,075 blue tech points in all. Tools: +1 to +4
- Rusty Axe +1 Building - worth 10 bronze
- Rusty Pickaxe +1 Building - worth 10 bronze
- Bronze Axe +2 Building - worth 1 silver 50 bronze
- Bronze Pickaxe +2 Building - worth 1 silver 50 bronze
- Iron Axe +4 Building - worth 10 silver
- Iron Pickaxe +4 Building - worth 10 silver
- Steel Axe +6 Building - worth 1 gold 20 silver
- Steel Pickaxe +6 Building - worth 1 gold 20 silver
- Rusty Hammer +1 Smithing - worth 10 bronze
- Bronze tools +1 Smithing - worth 1 silver 50 bronze
- Bronze Hammer +2 Smithing - worth 1 silver 75 bronze
- Iron tools +2 Smithing - worth 20 silver
- Iron Hammer +4 Smithing - worth 15 silver
- Steel tools +4 Smithing - worth 2 gold 50 silver
- Steel Hammer +6 Smithing - worth 1 gold 20 silver
- Rusty Shovel +1 Farming - worth 10 bronze
- Basic Rod +1 Farming - worth 20 bronze
- Bronze Shovel +2 Farming - worth 1 silver 60 bronze
- Amateur Rod +2 Farming - worth 1 silver
- Iron Shovel +4 Farming - worth 17 silver 50 bronze
- Advanced Rod +4 Farming - worth 5 silver
- Steel Shovel +6 Farming - worth 1 gold 45 silver
- Pro Rod +6 Farming - worth 1 gold
- Primer +1 Book writing
- Bronze Talisman +1 Book writing - worth 2 silver
- Dictionary +2 Book writing
- Silver Talisman +2 Book writing - worth 22 silver 50 bronze
- Glossary +4 Book writing
- Golden Talisman +4 Book writing - worth 2 gold 50 silver
- Butcher's Kit +1 Anatomy
- Starter Alchemist's Kit +1 Anatomy
- Surgeon's Kit +2 Anatomy
- Alchemist's Kit +2 Anatomy
- Master Surgeon's Kit +4 Anatomy
- Good Alchemist's kit +4 Anatomy
- Factory Operative Costs the zombie 500 red tech points
- Magpie’s Eye Costs the zombie 500 red tech points
- Apprentice Carpenter Costs the zombie 200 red tech points
- Master Carpenter Costs the zombie 500 red tech points
- Novice Stonemason Costs the zombie 200 red tech points
- Master Stonemason Costs the zombie 500 red tech points
- Tailor Costs the zombie 100 red tech points
- Quarryman Costs the zombie 200 red tech points
- Logger Costs the zombie 200 red tech points
- Excavator Costs the zombie 50 red tech points
- Zombie Miner Costs the zombie 100 red tech points
- Puff Master Costs the zombie 200 red tech points
- Novice Blacksmith Costs the zombie 100 red tech points
- Advanced Blacksmith Costs the zombie 200 red tech points
- Master Blacksmith Costs the zombie 500 red tech points
- Impaler Costs the zombie 200 red tech points
- Blindseye Costs the zombie 200 red tech points
- Tin Can Costs the zombie 400 red tech points
- Undead Resilience Costs the zombie 400 red tech points
- Novice Fisherman Costs the zombie 200 green tech points
- The five zombie talent trees
- Sawhorse Building, no tool needed
- Circular Saw Building, no tool needed
- Chopping Spot Building, needs an axe
- Woodworking Workbench I Building, no tool needed
- Woodworking Workbench II Building, no tool needed
- Stonemason's Workbench Building, no tool needed
- Potter's Wheel Building, no tool needed
- Kiln Building, no tool needed
- Spinning Wheel Farming, no tool needed
- Weaving Loom Farming, no tool needed
- Sewing Table Building, no tool needed
- Sluice Box Smithing, no tool needed
- Furnace I Smithing, no tool needed
- Furnace II Smithing, no tool needed
- Wooden Anvil Smithing, needs a hammer
- Iron Anvil Smithing, needs a hammer
- Steel Anvil Smithing, needs a hammer
- Millstone Farming, no tool needed
- Kitchen Table Farming, no tool needed
- Kitchen Table II Farming, no tool needed
- Kitchen Oven Farming, no tool needed
- Kitchen Oven II Farming, no tool needed
- Brewing Stand Farming, no tool needed
- Vine Press Farming, no tool needed
- Fermentation Barrel Farming, no tool needed
- Wine Barrel Farming, no tool needed
- Formulation Bench Anatomy, no tool needed
- Writing Desk Book writing, no tool needed
- Paper Press Book writing, no tool needed
- Printing Press Book writing, no tool needed
- Jewelry Table Smithing, no tool needed
- Distillation Cube Anatomy, no tool needed
- Zombie Stone Quarry Makes 1 Stone, needs a pickaxe
- Zombie Marble Quarry Makes 1 Marble, needs a pickaxe
- Lumberjack stand Makes 1 Log and 2 Stick, needs an axe
- Zombie Miner Makes 1 Iron Ore and 2 Coal (10% chance of a Gem with Magpie’s Eye), needs a pickaxe
- Clay Digger Stand Makes 1 Clay, needs a shovel
- Sand Digger Stand Makes 1 Sand, needs a shovel
- Gardener Stand Plants seeds in and harvests the garden beds of the Garden or Vineyard, needs a shovel
- Zombie Supplier Station Its zombie supplies the workstation zombies of its area
- Porter Station Its zombie carries Stone, Marble, Log, Coal, Iron Ore, Clay, Sand, Beer and Wine to the Factory and Honey, Hops and Grapes to the Vineyard Basement
- Zombie Supply Porter Its zombie carries items off the conveyor line to the Supply Storage, one at a time
- Assembly bench I Building, works the conveyor line
- Assembly bench II Building, works the conveyor line
- Assembly bench III Building, works the conveyor line
- Smithy I Smithing, works the conveyor line
- Smithy II Smithing, works the conveyor line
- Kitchen I Farming, works the conveyor line
- Kitchen II Farming, works the conveyor line
- Assembly bench Building, works the conveyor line
- Zombie Carousel Takes zombies. 7 factory power, 10 with Belt Master
- Choir Holds 5 zombies. 1 church quality, and each zombie adds 1 (2 with Novice Musician, 4 with Skilled Musician or 7 with Maestro)
- Organ Holds 1 zombie. 5 church quality, and its zombie adds 1 (2 with Novice Musician, 4 with Skilled Musician or 7 with Maestro)
- Novice Musician Zombie perk: 2 church quality from its zombie in the Choir or Organ
- Skilled Musician Zombie perk: 4 church quality from its zombie in the Choir or Organ
- Maestro Zombie perk: 7 church quality from its zombie in the Choir or Organ
- Zombie Fighter Armor and a pike or bow; 4 zombies to a squad
- Barracks Up to 4 squad slots
- Enemy zombies 6 kinds attack in the battle waves
- Battles Defense power, squads and rewards
- +10 zombie limit For 1 week. Load: 2 Charged hypno-device. PR Machine I or higher
- +20 zombie limit For 2 weeks. Load: 10 Newspaper (any grade) and 3 Charged hypno-device. PR Machine II or higher
- +30 zombie limit For 3 weeks. Load: 20 Newspaper (silver or gold) and 5 Charged hypno-device. PR Machine III or higher
- +50 zombie limit For 4 weeks. Load: 100 Newspaper (silver or gold). PR Machine IV or higher
- +80 zombie limit For 5 weeks. Load: 100 Newspaper (gold). PR Machine V or higher
Related pages
- The six-day week Gluttony to Wrath: the event tied to each day and the quest that unlocks each day's wheel picture.
- Graveyard quality How skulls and wreaths score a grave, every headstone and decoration, and what the score pays.
- Energy and insanity What costs energy, what causes insanity, and every food and drink with its values.
- Money and trading Bronze, silver and gold, trader purses, town orders on Pride, Likes caps and the sources of income.
- Tech points Red, green and blue points: what the tree costs and where each colour comes from.
- FAQ Short answers with exact numbers: days, recipes, saving, zombies and fast travel.
- Pre-order bonus Where the Sauna and the platform outfit are, and what they do.
