Locations — Page 2
Locations: Browse all 29 entries by name and attributes; Browse World Map, How it works.
World Map
How it works
Sluice Area
Town districts
Factsfast-travel milestone, 3 questsSummaryTown district in Town
Palace
Town districts
Facts1 questSummaryTown district in Town
Sewers
Underground
Facts3 battles, 1 kind of fish, 1 character, 3 questsSummaryUnderground in Town
Royal Foundry
Underground
Factsfast-travel milestone, 1 battle, 4 questsSummaryUnderground in Town
Inquisition Dungeon
Underground
SummaryUnderground
How it works
- Inquisition Base The Keeper's base: the Yard and Garden work zones, the Keeper's Home, the Abandoned Tower with the Alchemy Lab and the way down to the basement workshops.
- Crossroads The junction east of the graveyard where the roads to the Village and the Town meet, with a fast-travel milestone and the Nun's house.
- Village The village south of the Crossroads: the Village Tavern, Herm's Store, the Royal Services mailbox and a fishing spot.
- Forest The woods south of the base, guarded on the road to the Village. It has a fishing spot on the river, and the bandit Hans is found here.
- Swamp The marsh at the southern end of the map, home of the Goddess of Nature statue and a fishing spot of its own.
- Town The walled Town north and east of the Crossroads. Most of the game's battles are fought in its streets, and its houses, market stalls and workshops are restored plot by plot.
- Graveyard The Keeper's graveyard, beside the Church and the Morgue entrance. Its quality meter is shown with the white skull.
- Vineyard A work zone on the western edge of the base, with its own fast-travel milestone and a door down to the Vineyard Basement.
- Quarry The stone and marble work zone south of the base. Its Old Mine entrance opens when a Blockage is cleared with 1 Dynamite.
- Riverside The sand and clay work zone by the river west of the base. Its build desk is where zombie diggers are set up.
- Sawmill The timber work zone in the south-west, starting as an abandoned sawmill.
- Home The Keeper's house: the bed, the kitchen and the Home build desk. A second floor is reached by a ladder.
- Alchemy Lab The laboratory inside the Abandoned Tower at the back of the base, with the alchemy Laboratory, the Study Table and the flask shelf.
- Church The church next to the graveyard, where sermons are held from the tribune. It has its own quality meter, shown as a cross.
- Morgue The underground morgue reached from the graveyard. Bodies are autopsied here, and its meter shows stored bodies against capacity.
- Village Tavern The tavern in the Village, where Januarius is found.
- Dockside Club The port tavern in the Port Area, run by Linda.
- Jack's Workshop Jack's workshop, just inside the Town gate.
- Barracks The town guard's barracks by the Town gate, with its own build desk and quality meter.
- Town Warehouse The warehouse by the Port Area, with a ladder down to the Warehouse Cellar.
- Astrologer's Tower Gunter the astrologer's tower on the Port Area shore.
- Square The market square just inside the Town walls, with three Housing plots. Its streets are won back in the Market Square Purge.
- Port Area The harbour district on the eastern shore: the Dockside Club, the Astrologer's Tower, the Main Pier and a fast-travel milestone.
- Stilt Houses The houses on stilts on the western lake in the north-west of the Town, with their own fast-travel milestone.
- Sluice Area The canal locks in the north of the Town, with a fast-travel milestone by the water.
- Palace The palace in the north-east corner of the Town, next to the Castle Area.
- Sewers The sewers under the Town, entered by the west gate. Sewer brawls and the Sewrena arena battles are fought down here.
- Royal Foundry The old royal foundry, reached through the water tunnel and now run by monks. It has a fast-travel milestone of its own.
- Inquisition Dungeon The dungeon where the game begins. Its entrance is in the far north of the map, by the Castle Area.





