Game reference
Perk tree
Smithing perk tree: Smithing branch: Total nodes — 18; Mastery and work requirements: Mastery upgrade — Each upgrade adds 1 to its mastery.
Perk tree
18 matching nodes
Scroll the diagram to explore. Select a node to read its requirements and unlocks.
Node list 18
Smithing mastery +1
Tier 1
- Effect
- +1
- Cost
1- Type
- Mastery upgrade
- Effect
- Raises Smithing mastery by 1.
- Cost
- 1 Smithing inspiration point
Fireman
View details
Tier 2
- Cost
1- Type
- Perk
- Effect
- Bronze Ingot at the Furnace I or Furnace II: 3 instead of 2 or 5 instead of 4, by recipe; Golden ingot at the Furnace II: 3 instead of 2; Iron Ingot at the Furnace II: 4 instead of 3.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Smithing mastery +1
- Requirement
- Smithing mastery +1
Requires
Miner
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Tier 2
- Cost
1- Type
- Perk
- Effect
- +1 Copper Nugget from each copper vein; A 20% chance of 1 extra Gem from each copper vein; +1 Iron Ore from each of 2 kinds of ore deposit.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Smithing mastery +1
- Requirement
- Smithing mastery +1
Requires
Smithing mastery +1
Tier 2
- Effect
- +1
- Cost
1- Type
- Mastery upgrade
- Effect
- Raises Smithing mastery by 1.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Smithing mastery +1
- Requirement
- Smithing mastery +1
Requires
Smithing mastery +1
Tier 3
- Effect
- +1
- Cost
1- Type
- Mastery upgrade
- Effect
- Raises Smithing mastery by 1.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Fireman
Requires
Gold Digger
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Tier 3
- Cost
1- Type
- Perk
- Effect
- A 40% chance of 1 extra Golden nugget at the Sluice Box.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Miner
Requires
Sword Master
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Tier 3
- Cost
1- Type
- Perk
- Effect
- +2 damage per hit with the Keeper's swords (+3 with the Master Sword).
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Smithing mastery +1
- Requirement
- Smithing mastery +1
Requires
Blacksmith
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Tier 4
- Cost
1- Type
- Perk
- Effect
- Bronze Nails at the Wooden Anvil, Iron Anvil or Steel Anvil: 8 instead of 6 or 16 instead of 12, by recipe; Iron Nails at the Iron Anvil or Steel Anvil: 16 instead of 12; plus 1 more.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Smithing mastery +1
- Requirement
- Smithing mastery +1
Requires
Heat Handler
View details
Tier 4
- Cost
1- Type
- Perk
- Effect
- +2 Smithing mastery when working with iron.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Smithing mastery +1
- Requirement
- Smithing mastery +1
Requires
Smithing mastery +1
Tier 4
- Effect
- +1
- Cost
1- Type
- Mastery upgrade
- Effect
- Raises Smithing mastery by 1.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Gold Digger
Requires
War Engineer
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Tier 4
- Cost
1- Type
- Perk
- Effect
- Archer Tower I, II and III: +4, +4 and +6 damage per arrow; Spiked Barricade I, II and III: +1, +2 and +3 damage back per blow.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Sword Master
Requires
Engineer
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Tier 5
- Cost
1- Type
- Perk
- Effect
- Bronze Detail at the Wooden Anvil, Iron Anvil or Steel Anvil: 9 instead of 6; Iron Detail at the Iron Anvil or Steel Anvil: 9 instead of 6; plus 2 more.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Blacksmith
Requires
Gear Master
View details
Tier 5
- Cost
1- Type
- Perk
- Effect
- Bronze Gear at the Iron Anvil or Steel Anvil: 4 instead of 3; Engineering Details at the Furnace II: 3 instead of 2.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Heat Handler
Requires
Iron Will
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Tier 5
- Cost
1- Type
- Perk
- Effect
- Mom always said insanity was for losers. Insanity can no longer rise above 70%.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Smithing mastery +1
- Requirement
- Smithing mastery +1
Requires
Tempering Expert
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Tier 5
- Cost
1- Type
- Perk
- Effect
- +2 Smithing mastery when working with steel.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Smithing mastery +1
- Requirement
- Smithing mastery +1
Requires
Smithing mastery +1
Tier 5
- Effect
- +1
- Cost
1- Type
- Mastery upgrade
- Effect
- Raises Smithing mastery by 1.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : War Engineer
Requires
Deep Pockets
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Tier 6
- Cost
1- Type
- Perk
- Effect
- One day, they may prove too deep even for you. Increases inventory size.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Engineer , Gear Master
Requires
War Supplier
View details
Tier 6
- Cost
1- Type
- Perk
- Effect
- Archer Tower I, II and III: +50, +100 and +100 health; Barricades, Spiked Barricades and Fortified Barricades: +10% health.
- Cost
- 1 Smithing inspiration point
- Requirement
- Requires : Smithing mastery +1
- Requirement
- Smithing mastery +1
Requires
Connections 18
Perk tree
Tier 2
Tier 3
Tier 4
Tier 5
Tier 6
How it works
Smithing branch
- Total nodes
- 18
- Mastery upgrades
- 5 nodes; each adds +1 Smithing mastery.
- Perk nodes
- 13
- Cost per node
- 1 Smithing inspiration point.
- Prerequisites
- Unlock every connected parent before buying its child node.
- Complete branch cost
- 18 Smithing inspiration points, requiring 84 bar notches.
Inspiration points
- Earning and spending
- A filled inspiration bar grants 1 point in that color. Each node spends 1 point matching its branch.
Mastery and work requirements
- Mastery upgrade
- Each upgrade adds 1 to its mastery.
- Ordinary crafting
- Meet the recipe mastery requirement before starting work.
- Star crafts and autopsy
- These can be attempted from mastery 1, even below the full requirement.
- Mastery and work ticks
- At 2 times the required mastery, work takes 1/2 the ticks; at 3 times, it takes 1/3.
Perk bonuses across all five branches
- Permanent bonuses
- Perks grant permanent bonuses. Of the 68 talent perks, 11 add +2 to +4 mastery for specific work.